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RenleyRenfield's latest activity
R
RenleyRenfield
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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Ehhh, I dunno.... Dread alone proves most all of this wrong. It has no limitations based on beats or structure, and his highly able...
Jan 23, 2026
R
RenleyRenfield
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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Our group plays a WIDE variety of games. So for us Plot, Story, and Play to Find Out are not all talking about the same potato, but...
Jan 22, 2026
R
RenleyRenfield
reacted to
zakael19's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The thing about “Be a Fan of the Player Characters” that always seems to get glossed over in these discussions is that a) every game...
Jan 20, 2026
R
RenleyRenfield
reacted to
Morrus's post
in the thread
1 Shot Campaigns, and throw away characters.
with
Like
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I play quite a lot of one shots and short campaigns. It lets me play lots of different games. Like watching a movie instead of signing...
Jan 19, 2026
R
RenleyRenfield
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah. To your point, I think just broadly tarring PbtA games and Storypath (the system used in all the recent Onyx Path games) as...
Jan 18, 2026
R
RenleyRenfield
reacted to
Campbell's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Lots of games get called narrative games for a variety of reasons. The only real unifying principle is that they structured differently...
Jan 18, 2026
R
RenleyRenfield
replied to the thread
When Player Driven Adventures Don't Pan Out
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Well, in some ways its not. If you see them as similar or same, then I don't have much more to add. My point was to merely debunk how...
Jan 18, 2026
R
RenleyRenfield
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
In fairness, though, back in the dark ages it probably took each of us a few years to accept and internalize the playstyles we use now...
Jan 18, 2026
R
RenleyRenfield
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I was about to point this out, but you beat me to it... ;) Overall though, this does feel like your gut reaction is similar to where I...
Jan 17, 2026
R
RenleyRenfield
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And mine is that different games are different. MCing Apocalypse World is very different from GMing a PF2E Adventure Path is very...
Jan 17, 2026
R
RenleyRenfield
reacted to
soviet's post
in the thread
Why do you play games other than D&D?
with
Haha
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Many people tell me that Other Worlds is the best RPG to play when you're not playing D&D, also the designer is apparently very handsome...
Jan 17, 2026
R
RenleyRenfield
reacted to
A_Carrington's post
in the thread
Why do you play games other than D&D?
with
Like
.
D&D can't do anything I'm interested in and has a lot of bafflingly bad design decisions, to the point of being almost offensively...
Jan 17, 2026
R
RenleyRenfield
replied to the thread
When Player Driven Adventures Don't Pan Out
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This is not how milestones work in our game at all as stated by @Campbell (I forget how much we may have changed from Marvel cortex...
Jan 17, 2026
R
RenleyRenfield
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
.
I don’t think that the approach being advocated for is one where PCs cannot change their motivations or adopt new ones based on what...
Jan 17, 2026
R
RenleyRenfield
reacted to
Campbell's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
One of the things we at our table to coordinate more player driven play is establishing one personal milestone/goal per player character...
Jan 17, 2026
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