Recent content by RenleyRenfield

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    What makes setting lore "actually matter" to the players?

    "All" is just a strawman. Nobody is advocating for "you must accept all new changes". But adding Jar Jar to Star Wars didn't ruin all of Star Wars. So changing lore in Vampire, Witchcraft, Nephilim, Forgotten Realms, Pathfinder, etc etc = is fine. Some you may like, some you may not. = is fine...
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    What makes setting lore "actually matter" to the players?

    I also do not mean this to be rude, it's just there is some obvious dodgy logic here. This ^ is not a real delineation. This is just some odd deflection to defend personal entitlement to whatever game is precious. To try and say such sound more like trying to defend personal attachment to...
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    What makes setting lore "actually matter" to the players?

    There is a world of difference in the quality of person, when one says "I prefer X because my taste/interests is Y." versus the person who says "X is a terrible change, I wanted Y and they didn't do that, so this thing is terrible." People can work with and build off the first. Not much of...
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    What makes setting lore "actually matter" to the players?

    Oh, well, on this I simply agree. My point much much earlier was not to this, and not in regards to you or your posts. I was talking about those others who 'only/mainly' bring hate or vitriol. How they say "I cant like anything because x changed?". I fully support mishmash discussion of...
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    What makes setting lore "actually matter" to the players?

    I am not sure what you want here from this? It felt like an implied strawman. It felt like saying "so always never say anything bad?". At no point is there any "always do X" and that is my point. If folks consider my earlier posts, it comes down to "sure, say what you hope for, say what...
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    What makes setting lore "actually matter" to the players?

    To be fair, I would not be opposed to a /rant thread. :) like, I have no idea how to keep that from spiraling out of control. (dont most forums ban 'edition wars' posts for this very reason?) But i totally get the catharsis from venting! Is this bad? "If you don't have anything nice to...
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    What makes setting lore "actually matter" to the players?

    Again, that's tough. I don't really have an answer for that either. I have never had a new edition of Forgotten Realms, Vampire, Werewolf, Star Wars, etc etc... that was like I don't like any of this. A few times i didn't like a lot of things. The main thing i see is that my dislike...
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    What makes setting lore "actually matter" to the players?

    I dunno. That's a good question, and I have no good answer for you. I guess.. I am picturing it kinda this way... "If i walk into a star wars convention and go around telling everyone how much i hate that they added double light sabers. I don't think many people would appreciate that, and i...
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    What makes setting lore "actually matter" to the players?

    Part of this is what I am conveying here. By making lore less hard-line adherence By making lore less locked-in to past editions = We get more room for your interpretation. And nowhere is this more useful than trrpg Have lore Change lore Don't get so precious on lore.
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    What makes setting lore "actually matter" to the players?

    The problem here is why gets to decide what is inferior? Some people don't like episode 1. Some do. Ranting creates arguments. It never convinces anyone'. So yeah, I am suggesting "do better". Don't rant. Didn't hate. It's not your art, it's not your creation. So who cares what you hate...
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    What makes setting lore "actually matter" to the players?

    I never said where someone disagrees. I think you need to read my posts again. There is a difference in saying "i like X better than Y." Go for it, all day. People can commiserate. They can expound on what they too like. Rather than "ranting" and saying "i hate change X". This doesn't...
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    What makes setting lore "actually matter" to the players?

    Either you missed my point entirely or you are disagreeing on a point that is not well founded. Anyone who runs to the internet to complain about the the lore changes is not doing anyone a service. They are doing a bad thing. Demanding a company never update its lore, or change only tiny bits...
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    What Do You Think Of As "Modern TTRPG Mechanics"?

    I think this statement is worthy of its own entire thread. I would love to hear discussion on mechanics, design, and player usefulness when it comes to various systems and their manner of character creation and options for character creation.
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    What makes setting lore "actually matter" to the players?

    Oh, the world HAS very much told grognards of WoD to go stuff it. :) When nWoD came out it was so successful, it got two editions, and a metric ton of expansions. ...and the grognards complained... and everyone told them to jog off When v5 came out it outsold every game system for almost 2...
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    Vincent Baker on narrativist RPGing, then and now

    hehehe... Hey, you can shoot and carry all you want, its just a "pull of the tile" ;) each..time... hehehe For sure! I am not sure I was try to run Dread for 2 years... but hey, I can't count out what people like in rules. Personally, it is not a system I would go to for that. On a side...
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