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Reynard's latest activity
Reynard
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Just because there's a high stakes situation simmering away in the background doesn't mean the PCs have to specifically engage with it...
Jan 9, 2026
Reynard
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Haha
.
I hear that. Last time I tried to do a Battletech campaign, half the players didnt do any of the homework, read any of the rules...
Jan 9, 2026
Reynard
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
.
One thing I noticed running a 6 player con game of DH is that more players reduces the number of players that easily hit the 3 Hope...
Jan 9, 2026
Reynard
reacted to
zakael19's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
.
This is literally in the book, page 155.
Jan 9, 2026
Reynard
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Even in a player-driven game, it's still the GM's role to determine complications and to frame opposition to the player's goals. The...
Jan 9, 2026
Reynard
reacted to
Neonchameleon's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
To an extent. But applying pressure isn't the GM forcing the choice in what they do about it.
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Sure. And that is where I landed. I made an event occur that galvanized the PCs to action. It worked. All is well. But I still wanted...
Jan 9, 2026
Reynard
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
One strong point im trying to make is session 0 is no magic bullet. People will look you straight in the eye and say "im fully on...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Would you say that applying "pressure" is the GM driving things?
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yes, and some of the players are those players, but not all. So i think there is a bit of friction in the party on that end. Plus, this...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
In this case, there is no path, just an agreed upon end goal (we had a strong session 0 establishing this). Don't get me wrong, the...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
You are making a bunch of assumptions that don't apply.
Jan 9, 2026
Reynard
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Ancient or modern, I think bespoke subsystems are great. Focused mechanics meant to do a specific thing to enhance play in that domain...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I don't see the conflict. "The world is big and full of things. What do you do?" That is unrelated to either asking the players to make...
Jan 9, 2026
Reynard
reacted to
TiQuinn's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I’ve had this work before and it comes down to variables like level of engagement, which usually means one or two players who are highly...
Jan 9, 2026
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