Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
What's New?
Latest activity
Register
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reynard's latest activity
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
It wasn't a totally blank slate -- there are factions and sites etc -- but yeah, I think you are right. I was hoping to split the...
Jan 9, 2026
Reynard
reacted to
overgeeked's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
The trick with player-driven gaming is to make sure the PCs each have several really solid, specific, and actionable goals baked in...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
So a couple things for clarity: The players all know that the goal is to be high teens before confronting the Usurper. This was...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yes. I am not certain why you would assume that wasn't the case. But, like I said upthread, I probably should have defined terms in the OP.
Jan 9, 2026
Reynard
reacted to
Micah Sweet's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
At least, not exclusively on the character sheet, yes. Mechanical rewards are fine by me if they are associated with a real thing in the...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I think Micah is talking about diagetic rewards -- that is, following a characters motivations leads to rewards in the fiction, not on...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
That is one way to do it, but player motivations are their responsibility. For example, one of the PCs is the last survivor of their...
Jan 9, 2026
Reynard
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I run player driven campaigns pretty much exclusively. There can be GM driven segments if the players actively pursue such things, but...
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Yes. I guess I should have defined "player driven" for this thread in the OP, since folks will certainly have their own definitions.
Jan 9, 2026
Reynard
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Ok, so more "sandbox-y", I suppose (at least how I normally use the term.) Player-directed, but not built around the characters.
Jan 9, 2026
Reynard
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I may have been unclear. The entire setting fits the over-arching story being told -- the PCs as a revenge squad against the Usurper --...
Jan 9, 2026
Reynard
reacted to
zakael19's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
.
I think the game does a great job of introducing players like you to a different way to play and collaborate by baking it in to the text...
Jan 9, 2026
Reynard
reacted to
Vael's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
.
We'll see how it affects my group, we're adding a PC, going from 5 to 6, but tbh, between a Halfling and a Seraph in the party, the...
Jan 9, 2026
Reynard
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
.
In my con game I made sure to use adversaries that generate Fear when PCs failed reaction rolls. That helped bolster my ability to use...
Jan 9, 2026
Reynard
reacted to
Imaro's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
.
For the record I have a 6 player group as well... I've noticed this and it helps but there are alot of abilities that don't need 3 hope...
Jan 9, 2026
Top