I tend to run it TotM until a big combat, then break out the TacTiles.
I also leave mapping to the players. If they don't care, neither do I, but if you gotta run...
"Balance" is important when their is competition. This might not be direct competition -- it might be competition for spotlight time, for example. Imbalance also potentially feels bad for players -- especially if characters are not balanced in a way to allow everyone to shine and contribute...
Hey @Dyson Logos I am looking to use one of your outdoor maps for a convention hexcrawl. Autumnlands is too big for my purposes. Do you have a smaller region or even island that you would recommend?
Here is the revised list. I will have to invent a couple to fill out 19 and 20.
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Primary Mutations (roll 1d20)
1. Purposeful Design: Decide who made you and for what purpose. At character creation choose one of your Experiences that best aligns with this purpose and gain a permanent...
One idea that I am fiddling with is "Gammaheart" -- a Gammaworld-esque post apocalyptic hack of Daggerheart. So I decided to start with a random mutation table that replaces choosing an ancesry. Instead, you roll for two ancestry traits (the top and bottom traits separately).
This is what the...
Why not roll up a handful? The dungeon creation rules in SD are inspired, and in less than an hour you can easily have a full session dungeon on hand. And this allows you to flavor to taste for your younger players.
@Whizbang Dustyboots can correct me if I am wrong, but the question wasn't really about a introductory product so much as a COMPLETE product. The Dragonbane box core is a beautiful iteration of this, with rules as well as a whole campaign, plus some extra goodies. It certainly would not hurt...
I am circling it closer and closer. Leaning toward a sandbox environment with lots of small accessible dungeons for the players to explore. I think I want to print them out the hex map full size so they can actively draw on it what they find, and then using scratch off dungeon maps for the...
I feel much the same about Brom. I don't get it. I'm glad some folks do, but it's overrated to me. This, unsurprisingly, means I also don't get the Dark Sun love.
Right. The rules don't say any species are more rare than others. So don't design a setting in a way that forces players to contort their backstories just to play a specific species. Make the setting cosmopolitan and species agnostic. Or at the very least write each species in a way that every...
I mean, that works too.
The tendency to want some species be rare and others common is leftover nonsense from previous editions, beholden to "realism" in a world that doesn't warrant it.
The setting is a nexus Demi-plane that draws from all worlds.
The setting is very old where the entire civilization is completely cosmopolitan and job/background has a much greater impact.
The gods ordained that the world would be evenly divided amongst their people. Each species has one god and...