I am not sure these things are connected. I have seen and read about west marches/hex crawl campaigns where the GM created the world intentionally and in great detail and then let the players loose on it. The players do not create anything -- only their characters' actions shape the world.
I am...
RHoD is a great adventure. It is one of very few 3.x books I kept after a massive purge due to a move.
I wonder if there are any good conversions for it, to 5E or otherwise.
It isn't stealing -- the training data WAS STOLEN. But how AI generates images (or text) doesn't really work like that. it isn't a collage. It is an algorithm that "creates" via probabilities based on training data and source prompting.
Does that make it "better"? Probably not. But I think it...
As I get close to end what was a more trying "open world" and "player driven" than I expected D&D campaign, I think I want the next one to be more story driven and linear.
So what linear, story driven TTRPG campaigns have you played or run that you really like? Any system, but extra points if...
I ended up doing 12 HP with the fortitude ability based on a Con save. It worked pretty well, but no massive fight with tons of mooks ever materialized because the party went the super stealth route and only had to fight a few guards before escaping with the target hogtied and unconscious.