Recent content by Reynard

  1. R

    Let's talk about "plot", "story", and "play to find out."

    Let me restate: for a game to specifically provide for telling a story in play, it must have mechanics that enforce that playstyle. What do those games do to do that? What player choices or actions are curtailed or prohibited, if any?
  2. R

    Let's talk about "plot", "story", and "play to find out."

    So what do you give up? How, for example, do those games enforce a 3/5 act structure without limiting agency?
  3. R

    D&D General D&D Evolutions You Like and Dislike [+]

    The robust travel mechanics of A5E, as a non-controversial example that leaps immediately to mind. Personally I would add domain management, mass battles and war, and "courtly intrigue aka social combat" to the list at the very least.
  4. R

    Let's talk about "plot", "story", and "play to find out."

    I don't believe this for a second. The ruleset has little or nothing to do with a "story" playstyle. Now, modules? Sure. They were often written in a "story" way -- but that's not rules.
  5. R

    D&D General D&D Evolutions You Like and Dislike [+]

    Systems should be designed to accomplish their goals. I don't actually understand the reticence to engage with systems even if they might be a little different.
  6. R

    Let's talk about "plot", "story", and "play to find out."

    Right,like making choices bounded by the fiction and not arbitrary metagame rules meant to emulate a totally different medium.
  7. R

    WotC D&D Beyond Reveals 'Partnered Content' Schedule

    How so? Class ability X happens at level Y.
  8. R

    Let's talk about "plot", "story", and "play to find out."

    I don't think that's a game specific thing. No one has to "author" a D&D story either.
  9. R

    WotC D&D Beyond Reveals 'Partnered Content' Schedule

    It would seem that if you can do one. You can do all of them.
  10. R

    WotC D&D Beyond Reveals 'Partnered Content' Schedule

    What's wrong with the tech that it can't handle new classes? Does that mean you can't create an Artificer on Beyond? Or is WotC just gatong 3pp classes?
  11. R

    Let's talk about "plot", "story", and "play to find out."

    This Does not square with this. I mean, you admitted the difference in Agency. THAT is the difference. A fighting fantasy book is more akin to.a CRPG.
  12. R

    Let's talk about "plot", "story", and "play to find out."

    There are people advocating for it in this very thread.
  13. R

    D&D General D&D Evolutions You Like and Dislike [+]

    I don't think this can be overstated. If 4E had gotten just Paizo on board, the entire history of D&D over the last nearly 20 years would look different.
  14. R

    WotC D&D Beyond Reveals 'Partnered Content' Schedule

    That presupposes that WotC picks the "good ones." Since we know things are coming to Beyond as part of their crowd funding, it is clear they aren't weighing quality. More to the point: something being "good" is not what gets it on the list. Some arcane process within WotC does that.
  15. R

    D&D General D&D Evolutions You Like and Dislike [+]

    Nothing says such differences can't be negative. Bring back some actual downsides in addition to the cool powers. Dwarves suffer from Gold Fever and can be consumed by greed. Elves cannot be ressurected AT ALL, ever. Halflings need twice the rations of a non-halfling. Like that.
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