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rmcoen's latest activity
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
Knife is "1d4-1" damage... 18 "hits" for 0 damage that lacerate you and bleed but aren't lethal... and then one hit that does 1 real hp...
Jul 28, 2025
rmcoen
reacted to
Theory of Games's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
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But 1HD commoners survive deadly attacks all the time. You can waste a day watching and reading accounts of survivors who were stabbed...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
A UFC fighter would definitely be concerned about a junky with a knife, because one mistake could have dire consequences, even if the...
Jul 28, 2025
rmcoen
reacted to
Celebrim's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
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Yeah, but in real life you aren't a hero. You're another one-hit die creature trying to survive the surprise round, often unarmed. If...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
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In real life, a random guy with a knife who wants to kill you is terrifying. In D&D he’s one-hit die and does 1d4 damage.
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I think this a common misunderstanding. Almost any weapon can kill a person in one hit, but most hits aren’t lethal. Pistol wounds have...
Jul 28, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
Yep, Rolemaster and MERP were college saturday games for me, 35 years ago. We loved it then (bunch of enginerds), and accepted...
Jul 28, 2025
rmcoen
reacted to
Micah Sweet's post
in the thread
Realistic Combat that's Simple(ish)
with
Haha
.
I own MERP and I like it quite a bit. There's really no chance to get anyone I know to play it with me, however.
Jul 28, 2025
rmcoen
reacted to
soviet's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
You should honestly check out MERP or Rolemaster (second edition), based on your stated preferences I think you'd find it interesting
Jul 28, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
Right, that's what I was thinking. When you're doing 1d6+10, the d6 isn't as relevant (hence the "essentially just -2 damage" comment)...
Jul 28, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
This. For example, D&D monsters "die" at 0hp, while characters have Death Saves (or negative hp, depending on the edition). Many...
Jul 28, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
These are not actually entirely mutually exclusive. You can have the core system be relatively realistic, but provide a metacurrency...
Jul 28, 2025
rmcoen
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Not if your goal is realism! "Yes, you defeated the dragon, but you also picked up dragonplague, and anyway that 1 point of damage got...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
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Like
.
I think it would be even more simple and realistic if a “hit that overcame armor” meant the target went down. (PCs and other important...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
As I’ve said before, some odd decisions went into D&D's design: hit points go up dramatically with level (and without magic), to-hit...
Jul 28, 2025
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