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rmcoen's latest activity
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
I'm picturing "the mage lets the AC 20 Dodgy McSwashbuckler go first, only to suddenly get hit with all the javelins the so-called...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Exactly. In fact, to have even odds of winning 10 fights in a row, you need a 93% chance of winning each fight. But I get the...
Jul 28, 2025
rmcoen
reacted to
Retros_x's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I agree, but than we need a completely different system. Like "being hard to hit" should not be able to translate into a swashbucker...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
RPGs don’t generally model waiting for an opening, and if they do have a feint maneuver, it’s generally either worth doing or not worth...
Jul 28, 2025
rmcoen
reacted to
Mannahnin's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Right. And in practice, D&D (for the key example) has increased PC durability and sped up healing over time to better emulate action...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I think this gets at the crux of what people like the original poster want from “realism” in their game. A heavily armored soldier...
Jul 28, 2025
rmcoen
reacted to
Mannahnin's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
On initial read I thought that with "steady pace of combat" Aramis was referring to its frequency/incidence rate. RPG characters tend...
Jul 28, 2025
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I think that a realistic combat system would make a much, much bigger deal out of morale and fear in combat. Even mundane foes should...
Jul 28, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Eh. Honestly, a lot of it just turns on whether you want halfway realistic combat in the first place. I could design a fairly...
Jul 28, 2025
rmcoen
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Love
.
This thread topic reminds me more and more of the adage "Good, fast, and cheap. Pick two."
Jul 28, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
Now this statement I can get behind. If two "similarly skilled" opponents fight, luck and tactics (or pre-fight strategy) will/should...
Jul 28, 2025
rmcoen
reacted to
Theory of Games's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Depends on the system. There's been a wave of Metacurrency (Hero Points, Bennies, Inspiration) games that have given PCs the advantage...
Jul 28, 2025
rmcoen
reacted to
Celebrim's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
A fourth level character is "just better" than "other people" in the sense of surviving combat. Maybe the universe likes them better...
Jul 28, 2025
rmcoen
reacted to
Bill Zebub's post
in the thread
Realistic Combat that's Simple(ish)
with
Haha
.
But MUCH easier to GM. "Well, I guess we're wrapping up early again this week!"
Jul 28, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
That means you're more comfortable playing a different game system. Nothing wrong with that! If you're facing D&D level and frequency...
Jul 28, 2025
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