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rmcoen's latest activity
rmcoen
reacted to
Merlecory's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
Yes. A stronger warrior can more quickly and easily maneuver their weapon.
Monday at 8:47 PM
rmcoen
reacted to
Merlecory's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I was a nay, for two reasons. First, I still feel like I just say "I take the attach action", when I play a martial. If I had choices...
Monday at 8:46 PM
rmcoen
reacted to
Digdude's post
in the thread
D&D General
Weapon Mastery - Yea or Nay?
with
Like
.
I voted no, because idea of it is great but the execution terrible, like most of WOTC stuff.
Monday at 8:45 PM
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
I hear what you're saying, but that goes back to the fact that PCs will be in more combats than NPCs. Death spiral is "real", it makes...
Monday at 8:44 PM
rmcoen
reacted to
Celebrim's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I differ I think from most tables in using absolutely the same rules for PCs and NPCs. So a 7 hp gobin dies in my game at -9hp...
Monday at 8:39 PM
rmcoen
reacted to
Micah Sweet's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Not a problem for me if it happens. I have zero problem handling the death of a PC, mine or anyone's.
Monday at 8:16 PM
rmcoen
reacted to
Micah Sweet's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Played a lot of con games of Nuclear War.
Monday at 8:16 PM
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Well, honestly, in most games of that stripe the mage can darn well just dodge himself, and the tank is mostly to engage with melee...
Monday at 8:15 PM
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
That's well-stated, and makes sense. One of those "that's obvious, duh!" facts that wasn't actually obvious until it is pointed out...
Monday at 8:15 PM
rmcoen
reacted to
Celebrim's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
My take on this is that the implication is that an owlbear or other common to the "realm" predator doesn't stand a much of a chance...
Monday at 8:12 PM
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Fame and Fortune Points are on the short list of things I remember from Top Secret: When a character is generated the Admin will...
Monday at 8:11 PM
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
If you’re skilled, you can slip punches without much effort. If you’re not, and you’re not in fighting shape, it’s work — but it’s...
Monday at 8:09 PM
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
Very true. I noted that playing Cyberpunk, after being "raised" with D&D. Ouch, gunshots hurt!! IMC, I added "-1 to hit" at Bloodied...
Monday at 8:08 PM
rmcoen
reacted to
mmadsen's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Champions suffers from a number of problems when its wide scale gets narrowed down to “heroic” humans, whose stats really only have a...
Monday at 8:03 PM
rmcoen
reacted to
Micah Sweet's post
in the thread
Realistic Combat that's Simple(ish)
with
Love
.
Or we can do our best to avoid fair fights.
Monday at 8:03 PM
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