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rmcoen's latest activity
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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Even if there's one pregenerated, there's often no way to introduce them into the game for a while, and I have to point out the majority...
Jul 29, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
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Yeah, the idea that with an even quasi-realistic combat system that you aren't going to see a lot of character deaths, some even among...
Jul 29, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
I have to agree a bit with you on the "sheaf of dead characters" [also, remember "sheaf arrows"???]. I have a folder in a box somewhere...
Jul 29, 2025
rmcoen
reacted to
Theory of Games's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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With all due respect, that's not how Metacurrencies work. They're a resource that's spent to "help the character"...
Jul 29, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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To make it clear, I consider parts of D&D hit points a metacurrancy just baked in and rolled together with actual injury recording in a...
Jul 29, 2025
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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The problem is, these two characters are not similar. McCain is, indeed capable, but he's also capable of missing, doesn't show his...
Jul 29, 2025
rmcoen
reacted to
Celebrim's post
in the thread
Realistic Combat that's Simple(ish)
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Like
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On "Die Hard" as D&D scenario: John McClane is above gritty tier and in the low end action movie hero tier. He's about 6th level...
Jul 29, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
It's all perspective, though. McClane vs. a hand-picked team of well-armed terrorists. He shoots (okay, he shoots four or five times)...
Jul 29, 2025
rmcoen
reacted to
Distracted DM's post
in the thread
D&D 5E (2024)
2024 Gladiator: The Narrative Dissonance
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Like
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I see where you're coming from, but that's assuming that PCs and NPCs are built with the same rules again- which they are not. And we...
Jul 28, 2025
rmcoen
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
2024 Gladiator: The Narrative Dissonance
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Love
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I think that comes back to the world building issue from some people. If you accept this is a 15th level "fighter lite"...ok that...
Jul 28, 2025
rmcoen
reacted to
Micah Sweet's post
in the thread
D&D 5E (2024)
2024 Gladiator: The Narrative Dissonance
with
Like
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Agreed. I'd rather put in the work and have NPCs that don't have weird mechanics PCs can't match (and vice versa, of course).
Jul 28, 2025
rmcoen
reacted to
Benjamin Olson's post
in the thread
D&D 5E (2024)
2024 Gladiator: The Narrative Dissonance
with
Like
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The dissonance between characters and npc humanoids is something that bothered me and people I've played with in 5e since that first...
Jul 28, 2025
rmcoen
reacted to
pukunui's post
in the thread
D&D 5E (2024)
2024 Gladiator: The Narrative Dissonance
with
Like
.
The 2014 gladiator hits pretty hard for a CR 5 with its three attacks as well. I like to have them Shield Bash an opponent prone so they...
Jul 28, 2025
rmcoen
reacted to
LuisCarlos17f's post
in the thread
D&D 5E (2024)
2024 Gladiator: The Narrative Dissonance
with
Like
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I miss the gladiator class from Dark Sun. It was like a variant class, like the ones from 3.5 Unearthed Arcana, or the archetypes from...
Jul 28, 2025
rmcoen
reacted to
Incenjucar's post
in the thread
D&D 5E (2024)
2024 Gladiator: The Narrative Dissonance
with
Like
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Dark Sun gladiator was so cool I picked up the Gladiator handbook before the campaign setting.
Jul 28, 2025
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