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rmcoen's latest activity
rmcoen
reacted to
Lanefan's post
in the thread
D&D General
Disparity in PC levels from same party
with
Like
.
Another reason for disparate levels in 1e was the occasional appearance of level draining foes. Me, I take mixed levels within a party...
Tuesday at 1:13 PM
rmcoen
reacted to
Charlaquin's post
in the thread
D&D General
Disparity in PC levels from same party
with
Like
.
I had a similar situation in a 4e game - we used the standard rules for experience, but you only gained experience for sessions you were...
Tuesday at 1:13 PM
rmcoen
reacted to
sevenbastard's post
in the thread
D&D General
Disparity in PC levels from same party
with
Like
.
The life of a henchman. Get rich or die trying.
Tuesday at 1:12 PM
rmcoen
reacted to
FitzTheRuke's post
in the thread
D&D General
Disparity in PC levels from same party
with
Like
.
I use attendance for leveling in my F2F 5e games. You play as many sessions as your level and you advance (so you play 1 session at...
Tuesday at 1:12 PM
rmcoen
reacted to
sevenbastard's post
in the thread
D&D General
Disparity in PC levels from same party
with
Like
.
My last 5e campaign went about 130 sessions. When your PC died the new one started at half XP of your last charachter. I also tracked XP...
Tuesday at 1:11 PM
rmcoen
reacted to
Burnside's post
in the thread
D&D General
Disparity in PC levels from same party
with
Like
.
I think the mixed-level party is an inevitability in 1E. The idea of "balance" as we think about it today wasn't as prevalent in that...
Tuesday at 1:11 PM
rmcoen
reacted to
Celebrim's post
in the thread
I don't get the arguments for bioessentialism
with
Like
.
Bioessentialism isn't wrong where it isn't false to facts. Indeed, where it is true to facts it inherently important. It's a taboo...
Tuesday at 1:09 PM
rmcoen
reacted to
Thomas Shey's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
My own observation is that sort thing feels much more visible in play than you'd think, even if the final result doesn't change overly...
Jul 31, 2025
rmcoen
reacted to
Crimson Longinus's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Anyway, the topic. When designing rules for a game and wanting to keep them simple, one needs to identify when making something more...
Jul 31, 2025
rmcoen
reacted to
Crimson Longinus's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
I think it is rather obvious that the frequency of character death is pretty significant contributor to how annoying a player having to...
Jul 30, 2025
rmcoen
reacted to
Micah Sweet's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
Fair enough. I assumed death was not acceptable because there was no way to plausibly bring in a new PC, based on your comments from before.
Jul 30, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
lol, yep, that was me. It would have been very unfortunate, but I wouldn't have prevented character death. They knew when they entered...
Jul 30, 2025
rmcoen
reacted to
Theory of Games's post
in the thread
Realistic Combat that's Simple(ish)
with
Like
.
What's the topic again? Realistic combat that's simple: There is none. But whoever makes such a game will be very wealthy very quickly.
Jul 30, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
I agree, I actually give out some extra metacurrency (the Fate Points I mentioned in my last reply), just so I don't have to be (as)...
Jul 29, 2025
rmcoen
replied to the thread
Realistic Combat that's Simple(ish)
.
I feel like I'm feeding a troll here, but I'll bite... Several sessions ago, the party was in a series of interdimensional ruins, some...
Jul 29, 2025
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