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rmcoen's latest activity
rmcoen
reacted to
Koloth's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
<Snicker>. They since changed the rules but I saw a 1200+ point Romulan fleet taken out by a pair of Orion PFs carrying 4 NSMs(Nuclear...
Aug 23, 2025
rmcoen
reacted to
overgeeked's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
I have enough realism in my life. Entertainment is for fun, dramatic, and awesome stuff.
Aug 23, 2025
rmcoen
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Haha
.
“The best part of your enemy’s ship breaking up, is Folgers in your cup”
Aug 23, 2025
rmcoen
reacted to
Eyes of Nine's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Haha
.
I agree most wars are won with coffee, but defense budgets being what they are (here's your realism), probably more "powered by Folgers"...
Aug 23, 2025
rmcoen
reacted to
MGibster's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Ships in Star Fleet Battles were designed with the thought they were constructed to perform other functions outside of a single combat...
Aug 23, 2025
rmcoen
reacted to
FoolishFrost's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Hence... "Ender's Game."
Aug 23, 2025
rmcoen
reacted to
Jfdlsjfd's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
There might be some idea that humanity is slowly developping the idea that genociding your neighbour is no longer as good an idea as we...
Aug 23, 2025
rmcoen
reacted to
Deset Gled's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Historical figures ranging from Ghengis Khan to Lee Christmas may disagree with this claim.
Aug 23, 2025
rmcoen
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
And if you do figure out good things for other PCs to do in a space fight, that means you'll need people to do those things and if you...
Aug 23, 2025
rmcoen
reacted to
payn's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
It's a tough nut to crack. After a pilot and a gunner, its always a wonder what everyone else does? Traveller gives roles such as comms...
Aug 23, 2025
rmcoen
reacted to
Cergorach's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
I absolutely think that depending on the situation, a rotary cannon atop an armored flying tub ranges from cheaper to far, far cheaper...
Aug 22, 2025
rmcoen
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Babylon 5 actually had consultants from JPL working on establishing stuff on the show, and humans had a tech level that didn't include...
Aug 22, 2025
rmcoen
reacted to
CF07's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
I think the A-10 and its gun has had an outsized level of "ooh-rah" popularity/notoriety, but I'm not sure how often the gun is actually...
Aug 22, 2025
rmcoen
reacted to
Koloth's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The already mentioned Star Fleet Battles was influenced by being limited to the IP in ST-TOS and the animated episodes. Anything after...
Aug 22, 2025
rmcoen
reacted to
MGibster's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
It's been more than 30 years since I've played SFB, but they have drones, and I think the Kzinti were famous for them. As I remember...
Aug 22, 2025
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