When I review different titles in the same line, I try to spread them out. It keeps me from burning out and also gives you, the reader, a little bit of variety. However, Bundle of Holding is currently hosting a deal that includes both Old School Adventure Anthology titles, so I decided to bump...
Remember when making stuff up on the Internet was fun? When someone could post something silly and checking it out was interesting and not a desperate attempt to fight back real world horrors? Mystery Flesh Pit National Park, created by Trevor Roberts was one such online story. It purported to...
Sometimes you've got to stuff keywords in the headline to appease the Dread God Algorithm when you're trying to get the word out on an excellent game designer.
Even if you don't know Rodney Thompson’s name you are likely to have played one of his games. He’s the designer of Lords of Waterdeep and has worked on several editions of Dungeons & Dragons, Star Wars Saga Edition and many other role playing games. He started his own company, Scratchpad...
Modern day dungeon crawls exist on an interesting spectrum. On the one end, there’s gritty, dirty cave runs with a wild mix of monsters. On the other end, there’s wild fantasy with sentient mushrooms and breathing caves. It shows how many authors have interpreted the classics in their own way...
One of the easiest options is to mark a stress on a fear and clear a stress on a hope. That's what I do when I don't have a clever idea for a plot twist.
I think that Daggerheart is trying to thread the needle between narrative style PbtA games and something more comfortable to fantasy 20...
I find players are more likely to pick names from a list when they are provided for stuff like this. "Starbucks tavern" works as a concept. I think you can ask some fun worldbuilding questions like "oh this is a franchise then? One in every town?" but most players want an actual name that's...
I think it's okay to push back on names like that if you've set a specific tone at the table. Session zero is a great place to be like "okay, maybe that's a place holder for now, but let's figure out something better later..."
The Ribbits are quickly becoming a fan favorite according to the...
It also generates some great suspense when you spend a handful of Fear and you feel the players tense up wondering what's coming. It's like being in the water when you hear the first couple of notes from the Jaws theme.
The official resources page also has a print and play deck for replacement and reference, along with other stuff like class specific sheets, blank maps to scribble on and so forth.
All the text for the abilities are reproduced in the book. You don't need the cards but they are very convenient to have. Especially as part of a core set instead of as an add-on purchase which they could have done easily.