Ideas for game designs spring from unlikely places. In the case of Raptor Ruckus, the new role playing game crowdfunding in August, it came from a designer being told what not to do. We spoke with Zac Goins of Snapback Studios about what he hopes to build with his dino-centric RPG.
“Oddly...
Characters in dungeon crawls tend to be on the light side. This happens for a variety of reasons, whether you’re talking about developing storylines through or because characters tend to be disposable and easily replaced. There’s a fine line walked by this style of game in thrilling players by...
The SHIVER series from Parable Games takes a broad approach to horror. Each expansion looks at a different subgenre, such as slasher movies or Gothic horror. Their upcoming crowdfunder for SHIVER: Corporate takes on a popular new genre that combines the dread of hunting monsters with knowing...
It’s hard to believe Munchkin, the classic card game from Steve Jackson Games, is old enough to drink (in America). Heck, it’s almost old enough to rent a car. What started out as a lampoon of a certain style of Dungeons & Dragons where gaining loot and breaking the rules wins out over...
There have been a few. I almost did one for an article but then COVID hit.
The race car driving school comparison is apt. Plenty of nerds have money to burn on trips like this. There's also one where you can play D&D not just in a castle but Dracula's Castle. A couple of years ago organizers...
Splitting a core book is a calculated risk. What information do the players need? What information is most important to the GM. In the case of Cthulhu By Gaslight Keeper’s Guide, the split focus on things like NPC stats for historical figures, information on Mythos beasties and forbidden tomes...
My full review of the keeper's guide will be forthcoming. For your question, the Keeper book stays focused on London, though it recommends checking out Down Darker Trails for anyone wanting to crossover into the American Wild West.
When I bought my first Call of Cthulhu core book in high school, it contained three eras to set mysteries. The 5th edition had information on the modern day, the classic era of the 1920s and what it called the “Gaslight era” of the 1890s. Each of these time periods made sense in their own way...