One of the easiest options is to mark a stress on a fear and clear a stress on a hope. That's what I do when I don't have a clever idea for a plot twist.
I think that Daggerheart is trying to thread the needle between narrative style PbtA games and something more comfortable to fantasy 20...
I find players are more likely to pick names from a list when they are provided for stuff like this. "Starbucks tavern" works as a concept. I think you can ask some fun worldbuilding questions like "oh this is a franchise then? One in every town?" but most players want an actual name that's...
I think it's okay to push back on names like that if you've set a specific tone at the table. Session zero is a great place to be like "okay, maybe that's a place holder for now, but let's figure out something better later..."
The Ribbits are quickly becoming a fan favorite according to the...
It also generates some great suspense when you spend a handful of Fear and you feel the players tense up wondering what's coming. It's like being in the water when you hear the first couple of notes from the Jaws theme.
The official resources page also has a print and play deck for replacement and reference, along with other stuff like class specific sheets, blank maps to scribble on and so forth.
All the text for the abilities are reproduced in the book. You don't need the cards but they are very convenient to have. Especially as part of a core set instead of as an add-on purchase which they could have done easily.
Yes, you can bank Hope and Fear. Each class as a hope ability that requires 3 points to spend to Do Something Cool. Like the Seraph can spend 3 Hope to heal an HP from anyone without having to cast a spell or use a potion. As another example, you can also spend 3 Hope once per session to do a...
There's a chart that breaks down percentages in the book. It includes reroll chances too since that's a common feature of character abilities plus you can always choose to reroll at the risk of losing lesser success to absorb any failure.
Once you get up to six dice you are always going to get...
As much as I love pulp adventure games, I was a little hesitant when Outgunned:Adventure was first announced. I first came to Two Little Mice through Broken Compass, of which Outgunned was a refinement of the system and mechanics. Did I really need another game to simulate my favorite movie...
A spoonful of fantasy helps the genre go down. This often applies to role playing games set in historical eras such as Deadlands or Call of Cthulhu. In the case of Love, Career & Magic from designer Wonmin Lee it applies to a genre of television. This game is about being part of a reality show...
Sandbox and storyline campaigns often feel like they are on opposite ends of a spectrum. Storyline campaigns feel like a custom movie built for players that respond to their actions. Sandbox campaigns engage in the joy of discovery and allow players to pursue the locations and characters that...