I would straight up tell Harry, "Don't be a dick." Derek is here to play the game too and killing his PC is just going to upset him, especially after he went to the trouble of toning his character down to fit in with the party a little better. Tell Harry to find an in game reason not to cause a...
I have to second this. D&D pretty tightly balances class and level, as such it rewards specialisation over broad skilling. Other systems are an open framework. I've recently been playing a lot of Savage Worlds and been loving the fast paced brutal combat. Tri-Stat dX is a free PDF. I think you...
One of the concepts that has always bothered me in D&D is the concept of the adventurer. There are very few examples (outside of D&D novels) where characters motivation is "to be an adventurer". Typically a characters motivation is much more personal: revenge, patriotism, saving a loved one, a...
Which is why I think 5e has struck a nice balance. It's now a tactical decision and not a mandatory one. juggling resources like action economy, and spell slots, plus alternate strategies like temporary HPs ensure that healing is metered out only where needed and in effect making it far more...
The restricted ability to heal in combat is an intentional design feature.
Over-effective healing just makes for fights lasting longer and also takes the excitement out of combat. 5e went with the intentional design choice of healing for any particular level being modest enough to make it a...
Personally, I love non-standard actions in combat. This is where the narrative is and what sets role-playing games apart from nearly any other form of gaming. Every movie you've ever seen where someone outwits a more powerful opponent is due to non-standard actions. It's how the T-100 defeated...
The next paragraph:
The Spells Known column of the Eldritch Knight
Spellcasting table shows when you learn more wizard
spells of 1st level or higher. Each of these spells must be
an abjuration or evocation spell of your choice, and must
be of a level for which you have spell slots. For...
Exactly what it says.
You know 3 wizard spells. Two of which are restricted to those particular schools.
Which means that 1 isn't restricted by school.
At my table "switching weapons" is a single object interaction and I think that was even clarified somewhere as being the intent of the rules (no, I don't have a reference).
We simply decided that dropping a weapon should still be a free action, so that a player could drop a weapon and draw a...
EDIT: As a side note, this where as a DM I would have suggested that those players with the Arcana skill, make a roll and given them the opportunity for them to "know" the magical theory that I was operating under, with a successful roll I would say "Remembering back to some of your earlier...
One of the first games I ran when 5e came out was a one-off Dark Sun game where the Psion was just a refluffed sorceror. Permanent Subtle spell seems a bit strong, many psychics need to put their hands to their head when manifesting powers and let our grunts, groans, screams and verbal commands.