Anthony Vu
First Post
yea i guess so its just more of the beginning im worried about. its because they are basically training from nothing to learn how to fight in every kinda of form, melee and weapons
Looking for opinions, when it comes to multiclassing how overpower would the player be if they were allowed to, for story purposes, multiclass two classes for each level?
So kind of like the opening of Fable or an Elder Scrolls game? Am I understanding you right? You get the basics in multiple disciplines, as a starting point for choosing how to develop your character?What I’m trying today do is like, the group is full of civilians that want to fight against an evil empire but they have no source of combat training and whatnot. So they will be trained in how to punch, use weapons and magic.
yea that's basically what I'm getting at. Like I've even thought about like the whole skill tree thing too. I will try that out too. Going to try some one shots and trial fights to see how it works out.
You might consider a completely different system, too. Something that's not class-based.
You might consider a completely different system, too. Something that's not class-based.
Like what? Only really familiar with D&D lol