D&D General Feats are in. What is the current feel about multiclassing?

Do you use multclassing?


We have them as an option, but few PCs ending up being MCd. Personally I do not like it. Feats add a lot of things and I find each class has subclasses that make about anything you need. I get the idea people tell about being able to make a character that they imagine, but it seems to be just for the min/max combos, which is a way to play, but I just do not care for it.
 

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I don't forbid it, but it usually doesn't occur unless a player sees their PC change in the course of the game to warrant taking on a second class. But that happens due to narrative reasons, not purely mechanical ones.

If a player wants or should have a specific game mechanic that is "off-class" for some reason, I usually just do class feature swaps or give them the ability as though I was giving them a magic item.

For instance, in my previous Theros campaign, the Artificer began acquiring animal icons that gave them specific animal-like abilities. After getting several of them they wanted to incorporate those icons into their armor. So as part of the evolution of this PC and their icon-infused armor... at a certain level we combined these magical icons, one of their infusions, and their armor to create a "transformer" like suit of armor that allowed them to change into various anvilwrought animals. But rather than forcing the player to multiclass into Druid for two levels just to get them the Wildshape ability... I gave them Wildshape through what became an attunement slot "magical armor item".

So they "multiclassed" without actually needing to multiclass.
 

PF1 had multiclass archetypes where you could designate one of your two classes as your primary and the other as secondary. You could then swap out features from your primary with those from your secondary. PF2 later came out with multiclass feats where you could pick up a multiclass feat instead of a class feat.
 

Obviously feats aren't new... and multiclassing is even older, but I was curious what the pulse of the game is now about multiclassing (at least here on EnWorld)?
Fairly common, some do, some don't.

Also, if you do it, how?
Any combination?
Two classes only?
3E where classes must be within 1 level of each other?
More "dual-classing" than multiclassing--once you take a new class you cannot increase the other(s).
Something else?
Any combination. I've seen pcs with up to, I think, four classes. I've seen pcs who dipped a level or two in one class and were otherwise single classed. I've seen pcs with fairly even splits of levels and I've seen pcs with wide disparities. It's all good to me.
 


One sees it occasionally in my games - couple levels of rogue to add some skill versatility and maybe a little more punch to a martial char. Or a couple levels of full caster to expand spell use on a partial caster. Warlock for stuff like Devil's Sight.

Has a long history in the game, helps customize a character, comes with notable drawbacks. I don't see what the issues some people seem to have with it are.
 

Obviously feats aren't new... and multiclassing is even older, but I was curious what the pulse of the game is now about multiclassing (at least here on EnWorld)?

Also, if you do it, how?
Any combination?
Two classes only?
3E where classes must be within 1 level of each other?
More "dual-classing" than multiclassing--once you take a new class you cannot increase the other(s).
Something else?
I allow multiclassing in all my games that have it as an option, but only occasionally do folks take me up on it. Most of my current players are either new or not interested in pouring over the books on their own, and I'm not in the habit of throwing extra mechanics at players who don't express at least a general interest.
 

Also, if you do it, how?
Simple as picking a class at next level up.
Any combination?
Sure.
Two classes only?
Why not three?
3E where classes must be within 1 level of each other?
Na, im a PF1 guy, but even in 3E, we ignored that limitation.
More "dual-classing" than multiclassing--once you take a new class you cannot increase the other(s).
Nope.
Something else?
Shout out to prestige classes and archetypes. Any way to add more layers of customization are entirely welcome.
 

outside
1 level of fighter on full casters for heavy armor/con saves,
one level of ranger on fighter to use HM on extra attack+action surge

I do not see any other point in multiclassing as is, it's just delaying your primary class high level features.

also, to me multiclassing is in essence even-split character between two classes and that kind of character is completely underpowered at mid levels and higher.

that is why I am using modified multiclass(dual class to be precise) table of progression.

both classes are always within one level from another and at levels 5,8,11,14,17 and 20, extra class level is given but without HP or proficiency progression:

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I.E: 5th level dual-class has class features of 3rd level + 3rd level classes but only 5th level HPs(3+2) and 5th level proficiency bonus.

at the end, 20th level character is 13/13 split with 10+10 levels of HPs and 20th level proficiency bonus.
 

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