D&D General Feats are in. What is the current feel about multiclassing?

Do you use multclassing?


I haven't allowed it recently, due to being philosophically opposed to the notion.

That said, going forward I'm now inclined to relax that, as one of my other philosophical stances is that it's the player's character, so I shouldn't impose arbitrary restrictions.
 

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I think multiclassing is used to game the system most of the time, for extra power cause they read on the internet they could do a thing. I would allow it if someone, for whatever reason, wanted to dual class and sorta alternate levels in two classes. Great, whatever. But one level dips are dumb and usually done to game the system. As DM I’m super flexible, tell me what you want to do and we’ll negotiate it into something sensible w/o stupid dips. Perfectly happy with someone wanting to do a cleric that has X and is willing to trade out Y to get it. Let’s make you the character you want, bounded by reasonable power.
 

I think that multi-classing makes the game more granular and that’s a good thing.

It means instead of the Fighter - Eldritch knight - Bladesinger - Wizard continuum, there is now a dozen different stages between them as those characters can add a bit more fighter or a bit more wizard. You can do the same for all the other classes.

It adds choice to PCs which is a good thing, but allows for a simpler characters for new players.

It is balanced. It is usually a real choice to multi-class or not. Particular in 2024 you are choosing to give up or seriously delay some good stuff now. There are a few quirky combinations (usually involving warlocks) but I don’t disavow a whole system because of a couple of options in it… I disavow those options. A lot of this depends on the level you start your characters at. It may not be a tough choice designing fresh at level 10 but at the level 2 coalface deciding to multiclass does make a difference.

Most of all I like it because it better helps me represent the character idea I have in my head. I played a rogue (mastermind) bard (college of whispers) in a recent campaign because I wanted to play an educated, support character, spy, who is fast, sneaky and had lots of tricks up her sleeve. She was a lot of fun. The character wasn’t the most powerful but she was reliable, got to do lots of stuff and positively impacted the game.
 

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