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Ruin Explorer's latest activity
Ruin Explorer
reacted to
Morrus's post
in the thread
Life path system in-game
with
Like
.
So, I love life-path systems (like Traveller). I've used them in my own games (like WOIN). I also like it when systems generate PC...
Sunday at 2:17 PM
Ruin Explorer
replied to the thread
Imperium Maledictum
.
I haven't run it but one of the main reasons I haven't is that I felt like the core rulebook was extremely bare-bones (even as someone...
Sunday at 2:17 PM
Ruin Explorer
replied to the thread
Modiphius 2d20 System Opinions?
.
I built a Mass Effect RPG from Cortex - it's an excellent system - quite abstract in some ways but the output felt really on-point, and...
Sunday at 2:11 PM
Ruin Explorer
reacted to
Bagpuss's post
in the thread
Modiphius 2d20 System Opinions?
with
Like
.
I've played Star Trek 2nd Ed, and Dune, and run Dune I didn't get that feeling at all. As far as I've seen successful rolls where you...
Sunday at 2:08 PM
Ruin Explorer
replied to the thread
Modiphius 2d20 System Opinions?
.
Maybe, but if you're making sweeping statements about a game and how it went and referring to how others experience the game (which that...
Sunday at 2:07 PM
Ruin Explorer
replied to the thread
Friday Worldbuilding Fun: Supers Appear in Different Eras and/or Settings
.
Keeping it short because off-topic - I think it's always been a major issue but the way the press operated before 24 hour news and the...
Jan 30, 2026
Ruin Explorer
reacted to
Whizbang Dustyboots's post
in the thread
Friday Worldbuilding Fun: Supers Appear in Different Eras and/or Settings
with
Haha
.
My mediocre output is your guarantee that I'm a nice guy.
Jan 30, 2026
Ruin Explorer
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
.
Yes this. I'm not going to name names but there are a couple of FitD and PtbA games that have really cool concepts and a some good rules...
Jan 30, 2026
Ruin Explorer
reacted to
Argyle King's post
in the thread
How Complex Do You Prefer Your TTRPG Systems In General
with
Like
.
I agree with all of that. Also, the last part of what you said there is why there are "rules-light" games that, to me, are more complex...
Jan 30, 2026
Ruin Explorer
reacted to
Whizbang Dustyboots's post
in the thread
Crows Officially Announced by MCDM
with
Like
.
Loot cards would also be a good way to make generating reams of loot, Diablo-style, something fun and easy to do, rather than dragging...
Jan 30, 2026
Ruin Explorer
reacted to
Reynard's post
in the thread
Crows Officially Announced by MCDM
with
Like
.
I feel like incorproating deck building systems into the RPG mechanics might allow for something that feels at least a little like that...
Jan 30, 2026
Ruin Explorer
replied to the thread
Friday Worldbuilding Fun: Supers Appear in Different Eras and/or Settings
.
I feel like the Marvel and DC takes on this kind of thing have been really, really bad and frankly lazy examples of what you could do...
Jan 30, 2026
Ruin Explorer
reacted to
Desdichado's post
in the thread
Friday Worldbuilding Fun: Supers Appear in Different Eras and/or Settings
with
Like
.
I prefer my supers in a space opera setting. Kind of like the Dan Abnett and Chris Yost run of Starjammers, Guardians of the Galaxy and...
Jan 30, 2026
Ruin Explorer
reacted to
dbm's post
in the thread
Friday Worldbuilding Fun: Supers Appear in Different Eras and/or Settings
with
Like
.
There was a new GURPS Infinite Worlds PDF released recently: Gotterdammerung. Infinite Worlds in general are a series of...
Jan 30, 2026
Ruin Explorer
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
.
Yeah exactly. There are so many games which have complexity in completely the wrong places. Often it's not even subjectively wrong as in...
Jan 30, 2026
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