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SableWyvern's latest activity
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think you're overstating things. White Wolf didn't refer to the GM as "the storyteller" for no reason and there is a significant...
Oct 6, 2025
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is why I tend to refer not so much to "modern games" as "post-Forge games". The actual Forge games are barely remembered and a lot...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
My point was simply that the mechanics referenced seem seem to owe the Forge a great deal for their development. If we're defining a...
Oct 5, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Modern art and history are defined terms that mean something. Also art and history have been around a lot longer than RPGs. It's not the...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I have suspicion that what's really being seen here is the tendency of Forge-derived games and their descendants to drill down on a...
Oct 5, 2025
SableWyvern
reacted to
bloodtide's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
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Odd I did not type that.... Is this even a question? Is not all game design intentional? Agreed. The vast majority of modern games...
Oct 5, 2025
SableWyvern
reacted to
Koloth's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Things that many folks consider modern appeared in early games. Fantasy Trip has a decent list of non combat Talents(skills). Its...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
While your main point relates to success with complication as a main focus, I think it's worth noting that degrees of success rather...
Oct 5, 2025
SableWyvern
reacted to
Deadstop's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Heck, James Bond 007, pointed to by some as the origin of metacurrency points (though there are earlier examples) had “add something to...
Oct 5, 2025
SableWyvern
reacted to
KYRON45's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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"Ism's in my opinion are not good. A person should not believe in an -ism, he should believe in himself.".....Ferris Bueller
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm very much getting the impression that "modern" actually means, "recent games that emphasise mechanics that can trace a clear lineage...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I do not believe that intentional design or careful thought is a new thing. Surely games like Runequest, Pendragon, Ghostbusters, Amber...
Oct 5, 2025
SableWyvern
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't know that there's any single definition of "modern" TTRPG mechanics that makes sense. I get that narrative tools are all the...
Oct 5, 2025
SableWyvern
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
"Modern" is anything brought into existence since the futuristic year 2000. "Traditional" is anything that a boomer did twice...
Oct 4, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Almost every time someone points out a specific, so-called "modern" innovation, it's something that has been around forever; the main...
Oct 4, 2025
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