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SableWyvern's latest activity
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
oD&D through B/X and 1e did have intentionality; Gygax was just very bad at explaining what he was trying to do and the saving throws...
Oct 6, 2025
SableWyvern
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm on the side that thinks that OD&D (and Gygax's AD&D, at least up until the end of the PHB and for good chunks of the DMG) had a...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I can't really speak to Palladium, as I have little experience with it. TMNT seemed reasonably coherent to me, but I'm not going to rely...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well, I also don't think it's fair or reasonable to claim you should never just play with mechanics for the fun of it and see what you...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
MERP (1984) and one of the RM2 companions (1988) offer static manoeuvre tables with two or three degrees of failure and three degrees of...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This sounds like the sort of thing I was talking about earlier, where "intention" is being linked to making sure every mechanic overtly...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Well, it's easy to say that you should have a goal when you're designing a mechanic. I tend to say something along these lines...
Oct 6, 2025
SableWyvern
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Honestly, this kind of thing just tells me that people discussing "specific intentions" vs "creating aimlessly" are incredibly pretentious.
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think I agree with this. It's not so much that the Forge was dealing with new concepts or revealing a previously hidden truth that...
Oct 6, 2025
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think you're overstating things. White Wolf didn't refer to the GM as "the storyteller" for no reason and there is a significant...
Oct 6, 2025
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is why I tend to refer not so much to "modern games" as "post-Forge games". The actual Forge games are barely remembered and a lot...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
My point was simply that the mechanics referenced seem seem to owe the Forge a great deal for their development. If we're defining a...
Oct 5, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Modern art and history are defined terms that mean something. Also art and history have been around a lot longer than RPGs. It's not the...
Oct 5, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I have suspicion that what's really being seen here is the tendency of Forge-derived games and their descendants to drill down on a...
Oct 5, 2025
SableWyvern
reacted to
bloodtide's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Odd I did not type that.... Is this even a question? Is not all game design intentional? Agreed. The vast majority of modern games...
Oct 5, 2025
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