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SableWyvern's latest activity
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Fair enough. FYI, I added some further context to my post while you were making this comment. No idea if it makes any difference.
Oct 6, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
As it is, then. If my prior posts didn't make that clear, my elaborating further is unlikely to.
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Yes, I do still read it that way. From this post, it appears you're saying that's not what you mean but, in that case, I have no clue...
Oct 6, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
No, but I do think it has been suggested by others since.
Oct 6, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree. Modern as applies to RPG mechanics means little outside of academic discussions of gaming history, and is dangerous to boot, as...
Oct 6, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
The word "modern" is an indication of placement in time, not of quality. It is an era, not a spectrum of greatness. In short, I suppose...
Oct 6, 2025
SableWyvern
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah, that's the term that set me off, which is why I asked about examples of what kind of game could be aimlessly created.
Oct 6, 2025
SableWyvern
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Thats really the center of the issue. Folks are coloring their definitions with their preferences. "Aimless", for example, might be how...
Oct 6, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah, I see a lot of, "this is better than that" thinking here.
Oct 6, 2025
SableWyvern
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
There's a bit of a gap between "knowing the difference between them" and "actively denigrating one" though. General purpose tools are...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
We're talking about whether or not someone is designing with intent, or aimlessly. Here you appear to be explicitly stating that it is...
Oct 6, 2025
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Most generic games I can think of, like GURPS or Fate, are clear products of a worldview and are because of that actually decently...
Oct 6, 2025
SableWyvern
reacted to
billd91's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
It's not a question of special purpose or general purpose tools here. It's the extremely value-laden comparison of intentional vs...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
It would depend on the specific game, but part of the intent is obviously to allow a variety of settings and/or styles to be played. At...
Oct 6, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Interesting. IIRC, that seems to line up with literature, but not with art, where I believe Modern means 1860 - 1960. But it's this...
Oct 6, 2025
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