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SableWyvern's latest activity
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Yeah, its probably more accurate to say that the modern period is not so much represented by better tools (which only makes sense from...
Oct 7, 2025
SableWyvern
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
my take is that they were resisting an implicit ‘newer is always better’ in some posts kinda like this one ;) I would disagree with...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Fair point. I think this means the "and tightly focused mechanics that drive play" (or something along those lines) is indeed the more...
Oct 7, 2025
SableWyvern
reacted to
Autumnal's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Rather than “aimless”, I think the useful antonym might be something like “unlinked”. There’s a book about the design of the Wild Wide...
Oct 7, 2025
SableWyvern
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
And I tried to make a distinction between two versions of that, and apparently that's not working. So, I again repeat I'm uninterested...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Throughout this conversation, I've been saying that it sounds like you think intent only counts as intent if it's narrowly focused on a...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
GURPS has a clear focus -- providing the tools to simulate a variety of (usually reasonably grounded) worlds and settings with a...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If you don't want to use the word to cover the things it usually covers, then I'd suggest using a different word, or adding some...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
That was my position, but I'm not sure it was widely held -- I recall getting quite a bit of pushback (some of my earliest posts here...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If that is what someone means to say, they should say that. "This game feels the same to me, even when it's presenting different...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This seems, again, to be nothing other than saying "Only a single, unified and narrow intent counts as being intentional. Pick up...
Oct 6, 2025
SableWyvern
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'm not sure what you mean by "style". But your first sentence in the second quote seems to identify the theme/goal of GURPS. It...
Oct 6, 2025
SableWyvern
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
.
Ironically this offers a good source of distinction. When a 'modern' game has lots of players or releases it is a victim of a syndrome...
Oct 6, 2025
SableWyvern
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Why is support of one specific theme the only valid "intent"?
Oct 6, 2025
SableWyvern
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
See, this is where I curse the Forge and how its influence on RPGs can be extremely regressive. Specifically, the hyperfocus on jargon...
Oct 6, 2025
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