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SableWyvern's latest activity
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I prefer the opposite -- multiple classes for humans, for dwarves, for gnomes, for elves, fpr cockroach people or whatever races are...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I missed this question earlier. I'm not sure exactly what you mean here but, yes, I do keep buying new books and adding new systems as I...
Oct 8, 2025
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Meanwhile the Playbook is who you are right now including your social situation. And some of the best climactic moments in Apocalypse...
Oct 8, 2025
SableWyvern
reacted to
Neonchameleon's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This lets me circle back to a previous claim on the thread. Agency is not a new argument or goal. It's simply that the post-Forge method...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Interesting that you say this. I came to like race as class (especially ACKS style, with multiple classes for each race) when I...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I can only speak for myself, but the way I approach, assess and use RPGs is completely and utterly different to the way I approach and...
Oct 8, 2025
SableWyvern
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
I'm not suggesting everyone loves RM. It sounds like you're talking about learning the entire game alone, in order to run it and teach...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I've already formed and given my answer: It's a game that wants the mechanics to actively drive play. If you've introduced (and rely...
Oct 8, 2025
SableWyvern
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
It's all just anecdotes, but I've never had any issues introducing players to RM. I haven't had any player have difficulty with it (no...
Oct 8, 2025
SableWyvern
replied to the thread
What rpg system would you use for a 60+ session fantasy campaign?
.
There are any number of systems I would do this with, depending on the exact nature of the game I want to run. It could be any of the...
Oct 8, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I agree. Since I strongly disagree with that idea, it really explains why I don't care for most modern mechanics. Thanks!
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Speaking generally, the longer this thread goes on, the more I feel that the most distinctive defining feature of modern RPG design...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
The question wasn't directed at me, and I'm not all that well versed in Tomb Raider so I don't have a specific answer to this question...
Oct 8, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
You may be right; I was using theme in this instance essentially as a catch-all for the intended mood and style of play, including what...
Oct 7, 2025
SableWyvern
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
To add to this, when I used GURPS to run X-Com, the reason I chose GURPS was because, after evaluating a range of systems it was GURPS...
Oct 7, 2025
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