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SableWyvern's latest activity
SableWyvern
replied to the thread
Thread block
.
Yeah, I'm all good with people choosing to block anyone they want for any reason they want, but it's very unfortunate that the board...
Thursday at 12:53 AM
SableWyvern
replied to the thread
Thread block
.
I too am locked out, but the thread is still there if I'm logged out, so I presume it is a multi-poster-blocking event. Quite strange...
Thursday at 12:46 AM
SableWyvern
replied to the thread
Player skill vs character skill?
.
Yes, that's a fair point. Instead of time pressure, it would be farier to say, resource pressure with time being one possible resource.
Wednesday at 11:35 PM
SableWyvern
replied to the thread
Player skill vs character skill?
.
In this context, no meaningful consequence of failure is being taken as, "no meaningful difference between success and failure". I roll...
Wednesday at 11:10 PM
SableWyvern
replied to the thread
Player skill vs character skill?
.
No one's saying roll if the situation can't change. The dispute is whether to roll when change isnt guaranteed. Everyone in this...
Wednesday at 10:22 PM
SableWyvern
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
In my opinion, the real thing that makes RPGs RPGs isn't "storytelling" but agency -- the ability to do (or try) anything.
Wednesday at 10:19 PM
SableWyvern
reacted to
Lanefan's post
in the thread
Player skill vs character skill?
with
Like
.
In a manner of speaking, I suppose. However, what I keep hearing here is that any situation where after a roll the DM narrates "nothing...
Wednesday at 10:04 PM
SableWyvern
reacted to
Maxperson's post
in the thread
Player skill vs character skill?
with
Like
.
A small difference isn't meaningful and it all has to be taken into account. You can't just ignore the requirement that failure be...
Wednesday at 10:03 PM
SableWyvern
reacted to
Micah Sweet's post
in the thread
Player skill vs character skill?
with
Like
.
Those all sound like meaningful consequences to me, and one of them is likely to apply to some degree nearly all the time, so to me to...
Wednesday at 10:01 PM
SableWyvern
replied to the thread
Player skill vs character skill?
.
I partially disagree with the conclusion regarding metagaming, but not sufficiently so that I feel motivated enough to argue about it...
Wednesday at 10:00 PM
SableWyvern
reacted to
Retros_x's post
in the thread
Player skill vs character skill?
with
Like
.
I think its not a VERSUS. Sometimes you need or want player skill, sometimes character skill. For me personally TTRPG is about making...
Wednesday at 10:16 AM
SableWyvern
reacted to
Lanefan's post
in the thread
Player skill vs character skill?
with
Like
.
It doesn't add to the game. Rather, it subtracts from the game in that there's less challenge for the PCs, and by extension the...
Wednesday at 9:09 AM
SableWyvern
reacted to
Deset Gled's post
in the thread
Immersion?
with
Like
.
I think it's important. But I also think some people on the internet treat it as being more important than it actually is. IMNSHO...
Wednesday at 8:34 AM
SableWyvern
reacted to
bert1001 fka bert1000's post
in the thread
Player skill vs character skill?
with
Like
.
Yeah didn't realize the general forum at first as the posts had veered into D&D so should have been more specific. And yes I was...
Wednesday at 6:12 AM
SableWyvern
reacted to
Bill Zebub's post
in the thread
Player skill vs character skill?
with
Like
.
I get that, and I know most people play that way, and I played that way for years, and honestly I sometimes still do when I'm caught...
Wednesday at 5:12 AM
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