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SableWyvern's latest activity
SableWyvern
reacted to
Micah Sweet's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I'm pretty awkward socially (my wife and I are virtually convinced I'm on the spectrum), but I am working on it.
Dec 4, 2025
SableWyvern
replied to the thread
What makes setting lore "actually matter" to the players?
.
Fair enough. Although, keep in mind that you can also get your existing players to do recruiting for you. About half of my current group...
Dec 4, 2025
SableWyvern
replied to the thread
What makes setting lore "actually matter" to the players?
.
I don't really know you, but you seem to me to be the sort of person who's able to recruit entirely new players into the hobby. It's...
Dec 4, 2025
SableWyvern
replied to the thread
Thread block
.
Yeah, I'm all good with people choosing to block anyone they want for any reason they want, but it's very unfortunate that the board...
Dec 4, 2025
SableWyvern
replied to the thread
Thread block
.
I too am locked out, but the thread is still there if I'm logged out, so I presume it is a multi-poster-blocking event. Quite strange...
Dec 4, 2025
SableWyvern
replied to the thread
Player skill vs character skill?
.
Yes, that's a fair point. Instead of time pressure, it would be farier to say, resource pressure with time being one possible resource.
Dec 3, 2025
SableWyvern
replied to the thread
Player skill vs character skill?
.
In this context, no meaningful consequence of failure is being taken as, "no meaningful difference between success and failure". I roll...
Dec 3, 2025
SableWyvern
replied to the thread
Player skill vs character skill?
.
No one's saying roll if the situation can't change. The dispute is whether to roll when change isnt guaranteed. Everyone in this...
Dec 3, 2025
SableWyvern
reacted to
Reynard's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
In my opinion, the real thing that makes RPGs RPGs isn't "storytelling" but agency -- the ability to do (or try) anything.
Dec 3, 2025
SableWyvern
reacted to
Lanefan's post
in the thread
Player skill vs character skill?
with
Like
.
In a manner of speaking, I suppose. However, what I keep hearing here is that any situation where after a roll the DM narrates "nothing...
Dec 3, 2025
SableWyvern
reacted to
Maxperson's post
in the thread
Player skill vs character skill?
with
Like
.
A small difference isn't meaningful and it all has to be taken into account. You can't just ignore the requirement that failure be...
Dec 3, 2025
SableWyvern
reacted to
Micah Sweet's post
in the thread
Player skill vs character skill?
with
Like
.
Those all sound like meaningful consequences to me, and one of them is likely to apply to some degree nearly all the time, so to me to...
Dec 3, 2025
SableWyvern
replied to the thread
Player skill vs character skill?
.
I partially disagree with the conclusion regarding metagaming, but not sufficiently so that I feel motivated enough to argue about it...
Dec 3, 2025
SableWyvern
reacted to
Retros_x's post
in the thread
Player skill vs character skill?
with
Like
.
I think its not a VERSUS. Sometimes you need or want player skill, sometimes character skill. For me personally TTRPG is about making...
Dec 3, 2025
SableWyvern
reacted to
Lanefan's post
in the thread
Player skill vs character skill?
with
Like
.
It doesn't add to the game. Rather, it subtracts from the game in that there's less challenge for the PCs, and by extension the...
Dec 3, 2025
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