Recent content by Sadrik

  1. Sadrik

    DEX - taming the uber-stat by not letting it add to AC

    DEX does: Bonus to hit with ammunition and light weapons Bonus to damage with ammunition and light weapons DEX save against a great many spells and effects Initiative bonus AC bonus to no armor, light armor, medium caps 2, and heavy armor caps all Bonus to Stealth skill checks Bonus to...
  2. Sadrik

    Vitality Dice: A damage variant

    I think I agree with you: You have wounds = to your CON score You have Defense = 10+DEX+Shield You have DR = to your armor -10 When you take damage you may spend one or more HD to reduce the damage you take by rolling them Your HD reduce damage = HD+CON You recover 1 HD per short rest and all HD...
  3. Sadrik

    Bloody and gruesome retool of D&D 5th Edition for a halloween horror game

    Sounds solid. Well done. Very light and should not get in the way of your narrative within the horror game. You might come up with a skill list that is more simple than the ones as RAW. Include your melee and ranged as skills that your retired soldier and your woodsman have (granting them one...
  4. Sadrik

    Vitality Dice: A damage variant

    Recap: You have wounds = to your CON score You have Defense 10+DEX+Shield You have DR = to your armor -10 You have level+CON number of Dodge Dice You can reduce incoming damage by spending one or more Dodge Dice Each Dodge Die reduces HD+DEX (modified by DEX cap on armor)
  5. Sadrik

    Vitality Dice: A damage variant

    I hear you. Let's see this is what I think CON is still for. CON sets your wounds. The difference between 10 wounds and 18 wounds is fairly dramatic. CON gives you one of the most important saves. CON can be featured in several feats that modify the system. For instance, rather than dodging hits...
  6. Sadrik

    Vitality Dice: A damage variant

    I think you recover the Vitality Dice too often. Perhaps turn some of the speed of getting them back into a feat (recover action). You have Defense 10+DEX+Shield You have DR = to your armor -10. You can reduce damage with your VD when you are hit 1dX+proficiency (X=HD type). I would say you...
  7. Sadrik

    5e Balance Tweaks

    -5 and +1dX works given the different advantages from fighting styles and the different additional bonuses from other effects and spells. If you consider the average damages from weapons - greatsword would become 10.5 average damage and greataxe would become 13 average damage. This enhances...
  8. Sadrik

    5e Balance Tweaks

    I think +1dX for -5 is fine. The complaint is that the two feats are too good at -5/+10, this adds some variability. With the fighting styles it becomes very good. The +2 for archery mitigates the lower damage die and the great weapon fighter adds the reroll for great weapons with more dice...
  9. Sadrik

    5e Balance Tweaks

    Sharpshooter - I'm more of a fan of replacing the -5/+1dX where X is the die type of the weapon. Greatweapon Master - I would rather replace the -5/+1X where X is the die type of the weapon. Greatsword 3d6, great axe 2d12... These make the damage available but can limit it...
  10. Sadrik

    Does Medium Armor Need a Buff?

    Here are my changes to the armors. Light, Medium are the main line armors and heavy you have to get it later through a feat if you want it. In a way this works where medium is the heavy armor. In this heavier armors are always better if you can get the STR to wear it. I also added the STR...
  11. Sadrik

    Fibonacci's Spell Points

    So, rather than limiting the number of 6th level and higher slots, why not make them actually taxing to cast. As a clean design of anything, you do not want to place arbitrary limits on things if you can easily instill a design principle into the rules that allows the player to weigh the...
  12. Sadrik

    A generalist Wizard

    So what you have would work. I make a few tweaks below. 2nd Spell savant: reduce costs to copy spells into your spellbook by 50% 6th Improved spell repertoire: prepare 3 additional spells per day 10th Scholarly expertise: add proficiency in a skill or double the proficiency bonus of a skill you...
  13. Sadrik

    A generalist Wizard

    I think adapting the sorcerer's meta-magic options for the wizard makes a lot of sense to me as a generalist. Have them expend extra slots to activate meta-magic. The arch-mage in 3e had meta-magic (essentially) and I think of a wizard as being the master of magic - studied and precise. I think...
  14. Sadrik

    Unearthed Arcana Unearthed Arcana Takes on Modern Magic

    I agree, you could do really neat settings where clerics are a whole host of different things. Could be basically sorcerers - their power comes from being innately awesome. Or you could do a setting where clerics - tap into the divine ley lines that wrap the world. You could have a cleric that...
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