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Recent content by SavageCole

  1. SavageCole

    The Spirit of Mondstille: A Seasonal WFRP Adventure

    It’s a fair criticism that no truly original campaigns have been delivered for 4e, but C7 has done more than simple conversions of old campaigns in their return to TEW. It reminds me more of what Chaosium has done with their retakes on Masks of Nyarlatohep et al. With that said, I hope C7...
  2. SavageCole

    The Horror! of a Game That Never Ends

    While I’ve run game that run for more than a year at a clip, I can count those on one hand. Does anyone else use a “season” structure? Season (UK: series) being used in a television sense. When I set up a campaign, I let people know that I’ve got certain themes and a general sweep planned...
  3. SavageCole

    D&D 5E What's fun about being a DM?

    #1: Creating delicious entertainment for my friends. #2: Creating and collaborating on story premises, characters, and encounters/situations. #3: Watching light bulbs go off over players heads as they unravel mysteries. #4: Having an outlet where the more I invest creative energy, the more I see...
  4. SavageCole

    Can your game of choice tell this story?

    Thanks for sharing, very little in the neighborhood of mechanics support for the action. The rules get out of the way and allow you to just storytell.
  5. SavageCole

    Can your game of choice tell this story?

    Very entertaining and instructional, Bilharzia.
  6. SavageCole

    Can your game of choice tell this story?

    Yeah, I like the idea of one contested Perception vs. Stealth just to notice her. Then another Stealth vs. Deception (possibly w/Advantage) when he's examining her closely. I see his role on that check as a Fumble. What mechanical effect tied to an attack produces a knock back / knock down...
  7. SavageCole

    Can your game of choice tell this story?

    This is exactly the sort of post I was hoping to see. For the actual effects of the kick, like Pris's kick knocking Deckard back and down, is that all pure descriptive narrative in Blades, or is there a specific mechanic that supports it?
  8. SavageCole

    Can your game of choice tell this story?

    How would HERO tell the finer points about the knockmbacks, the stun, which specific skill checks? I'd love to see someone right it up as an example in play of the HERO system.
  9. SavageCole

    Can your game of choice tell this story?

    You’ve seen Bladerunner and this classic scene with Deckard and Pris? How would your game of choice describe this scene mechanically? Let’s see who will play.
  10. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    We don’t play using Roll20 VTT, but if I were dependent on the VTT for hit locations I’d just use the default too. Multiplying a d20 hit location table by 5 has been so effortless that reading your post is the first I’ve even considered it. I haven’t had a situation where a mounted...
  11. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Four-part answer: (1) Used to it from playing lots of WFRP4; (2) Players liked it in WFRP; (3) One less roll, so why not; (4) d20 is for that other game. :-) . What’s gained - see above. Hitting a right leg is 01 - 15, so the following hits would land blows there: 01,10, 11, 20, 21, 30. 31...
  12. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    A couple things about Mythras hit locations. 1) Having hit locations is a detail that people enjoy in play. Not just for the fun description that comes with it and inherent mechanical effects that come from blows to different body parts, but also because piecemeal armor can be a lot of fun...
  13. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    @JohnSnow - Palladium is a great system to showcase for the simulationist nightmare, and now I see that you’re talking about a dodge and a parry in the same turn vs. an attack. I totally agree with you there and appreciate your taking the care in the example you shared. For points of game...
  14. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Eye of the beholder I guess. Those things lean more to plausible than simulationist to me. When I think simulationist, the games that leap to mind for me are Aftermath! and an old game from late ‘80s by BTRC called Time Lords. Why do you see separate parry and dodge rolls as simulationist...
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