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  1. SavageCole

    The Spirit of Mondstille: A Seasonal WFRP Adventure

    It’s a fair criticism that no truly original campaigns have been delivered for 4e, but C7 has done more than simple conversions of old campaigns in their return to TEW. It reminds me more of what Chaosium has done with their retakes on Masks of Nyarlatohep et al. With that said, I hope C7...
  2. SavageCole

    The Horror! of a Game That Never Ends

    While I’ve run game that run for more than a year at a clip, I can count those on one hand. Does anyone else use a “season” structure? Season (UK: series) being used in a television sense. When I set up a campaign, I let people know that I’ve got certain themes and a general sweep planned...
  3. SavageCole

    D&D 5E What's fun about being a DM?

    #1: Creating delicious entertainment for my friends. #2: Creating and collaborating on story premises, characters, and encounters/situations. #3: Watching light bulbs go off over players heads as they unravel mysteries. #4: Having an outlet where the more I invest creative energy, the more I see...
  4. SavageCole

    Can your game of choice tell this story?

    Thanks for sharing, very little in the neighborhood of mechanics support for the action. The rules get out of the way and allow you to just storytell.
  5. SavageCole

    Can your game of choice tell this story?

    Very entertaining and instructional, Bilharzia.
  6. SavageCole

    Can your game of choice tell this story?

    Yeah, I like the idea of one contested Perception vs. Stealth just to notice her. Then another Stealth vs. Deception (possibly w/Advantage) when he's examining her closely. I see his role on that check as a Fumble. What mechanical effect tied to an attack produces a knock back / knock down...
  7. SavageCole

    Can your game of choice tell this story?

    This is exactly the sort of post I was hoping to see. For the actual effects of the kick, like Pris's kick knocking Deckard back and down, is that all pure descriptive narrative in Blades, or is there a specific mechanic that supports it?
  8. SavageCole

    Can your game of choice tell this story?

    How would HERO tell the finer points about the knockmbacks, the stun, which specific skill checks? I'd love to see someone right it up as an example in play of the HERO system.
  9. SavageCole

    Can your game of choice tell this story?

    You’ve seen Bladerunner and this classic scene with Deckard and Pris? How would your game of choice describe this scene mechanically? Let’s see who will play.
  10. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    We don’t play using Roll20 VTT, but if I were dependent on the VTT for hit locations I’d just use the default too. Multiplying a d20 hit location table by 5 has been so effortless that reading your post is the first I’ve even considered it. I haven’t had a situation where a mounted...
  11. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Four-part answer: (1) Used to it from playing lots of WFRP4; (2) Players liked it in WFRP; (3) One less roll, so why not; (4) d20 is for that other game. :-) . What’s gained - see above. Hitting a right leg is 01 - 15, so the following hits would land blows there: 01,10, 11, 20, 21, 30. 31...
  12. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    A couple things about Mythras hit locations. 1) Having hit locations is a detail that people enjoy in play. Not just for the fun description that comes with it and inherent mechanical effects that come from blows to different body parts, but also because piecemeal armor can be a lot of fun...
  13. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    @JohnSnow - Palladium is a great system to showcase for the simulationist nightmare, and now I see that you’re talking about a dodge and a parry in the same turn vs. an attack. I totally agree with you there and appreciate your taking the care in the example you shared. For points of game...
  14. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    Eye of the beholder I guess. Those things lean more to plausible than simulationist to me. When I think simulationist, the games that leap to mind for me are Aftermath! and an old game from late ‘80s by BTRC called Time Lords. Why do you see separate parry and dodge rolls as simulationist...
  15. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    There are aspects of VTT games that I don’t want to lose when we get back to face-to-face games. If you’re not using the quick rules with flat % modifiers, I could see that being work. Most of my nerd players are quite numerate — many thanks to gaming as kids. Playing James Bond 007 RPG as...
  16. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    I don’t think Warhammer is simulative, but with its weapon size rules, etc. I could see how one could level that label at Mythras. But I don’t think gritty is necessarily synonymous with simulationist. Likewise, I struggle to see how Indiana Jones of Three Musketeers gets mapped to...
  17. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    This hasn’t been my experience with players coming from D&D & Pathfinder to Warhammer and Mythras. With very few exceptions, my d20 players quickly come to prefer Warhammer & Mythras fights. The biggest shocker for them is how deadly and QUICK combat can be. Instead of slogging through...
  18. SavageCole

    "Better" Combat Systems in RPGs - Feedback Welcome!

    The role of combat plays in the sort of narrative you’re aiming to co-create leads to “better” answers. And of course personal taste trumps everything. For over the top combat, I like what Feng Shui/Wuxia can do. D&D and Pathfinder have their place, for sure. And while I’m sorta tired of...
  19. SavageCole

    Opinions on Warhammer Fantasy Roleplay 4ed?

    Big fan of the setting, and I really like the rules mechanics for the system, too. Until recently I was running games and converting players in my area, but COVID and some VTT hiccups around WFRP4 stalled us out a bit. There‘s a fair amount of published support for the game, too — and it’s...
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