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schneeland's latest activity
schneeland
reacted to
payn's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
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Mixed reactions to games so far. FFG system id rather have numbers than symbols. DCC dice are as a weird as the game itself, which I...
Sunday at 11:28 PM
schneeland
reacted to
Egg Embry's post
in the thread
RPG CROWDFUNDING NEWS – Drakonym, Heart: The City Beneath, Vaults of Vaarn, and more
with
Like
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This list is unique as every offering came from Backerkit, proving that they’re attracting some of the better received campaigns to...
Sunday at 8:11 PM
schneeland
reacted to
Whizbang Dustyboots's post
in the thread
Pirate Borg -- any of you scurvy dogs have it?
with
Like
.
Down Among the Dead backers, check your email: You just got the Bandcamp link for the soundtrack.
Sunday at 7:19 PM
schneeland
reacted to
Staffan's post
in the thread
What are your thoughts on TTRPGs with non-standard dice?
with
Like
.
I think they're a sometimes food. I like them in Star Wars (though having played it a little more now than when it was new and shiny, I...
Sunday at 9:22 AM
schneeland
replied to the thread
What are your thoughts on TTRPGs with non-standard dice?
.
For me, it depends a bit how much the employed dice deviate from the standard set. Things like the Free League games, where you...
Saturday at 8:23 PM
schneeland
reacted to
Retreater's post
in the thread
Does Anyone Care? (Cosmere RPG)
with
Like
.
I would anticipate Cosmere to go the way of the Avatar RPG - huge Kickstarter purchased by fans of the IP but not widely played. What...
Saturday at 2:47 PM
schneeland
reacted to
Jfdlsjfd's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
There might be some idea that humanity is slowly developping the idea that genociding your neighbour is no longer as good an idea as we...
Saturday at 2:29 PM
schneeland
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
And if you do figure out good things for other PCs to do in a space fight, that means you'll need people to do those things and if you...
Saturday at 12:20 AM
schneeland
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Babylon 5 actually had consultants from JPL working on establishing stuff on the show, and humans had a tech level that didn't include...
Saturday at 12:19 AM
schneeland
reacted to
Bae'zel's post
in the thread
Cubicle 7 Announces New Horus Heresy RPG for Warhammer
with
Like
.
I'd love to have something like this. Basically running average 40K people through cramped, awful places full of cultists, zombies...
Saturday at 12:01 AM
schneeland
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Amen. Interstellar travel, by the laws of physics as we know them, is pretty much impossible, and it isn't looking good for...
Aug 15, 2025
schneeland
reacted to
practicalm's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Carriers go back to Traveller's Battle Riders. Which makes the tenders strategic targets. Biologicals really shouldn't be in space...
Aug 15, 2025
schneeland
reacted to
Staffan's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Half right – there are RPG origins, but they aren't Traveller. The first inklings were Ty Frank doing some work on lore for a planned...
Aug 15, 2025
schneeland
reacted to
Cergorach's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
Depends, what kind of story is being told, what kind of atmosphere is being set, and what kind of technical designs are being...
Aug 15, 2025
schneeland
reacted to
sevenbastard's post
in the thread
Worlds of Design: The Problem with Space Navies, Part 1
with
Like
.
The Expanse has more realistic space combat.
Aug 15, 2025
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