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Scott Christian's latest activity
S
Scott Christian
reacted to
FrozenNorth's post
in the thread
Let's Talk About Core Game Mechanics
with
Haha
.
Or do you agree 8 times out of 8?
48 minutes ago
S
Scott Christian
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I find myself disinclined to run systems with chunky skill lists. At this point I really don't care about 6 different firearms skills...
49 minutes ago
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
To be fair, it was never about realism, but rather the sense of realism. There is a huge difference between the two, and everyone's line...
51 minutes ago
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
When I did my skills, I definitely pooled many of them together. It makes so much more sense to me. My History/Religion skill is an...
54 minutes ago
S
Scott Christian
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
The TOR system has an interesting take on this: While a Gandalf rune on the d12 is an automatic success regardless of dice total, an Eye...
58 minutes ago
S
Scott Christian
replied to the thread
What is "railroading" to you (as a player)?
.
No offense, I am not sure it's a win or lose thing. It's a situation where, I believe, the OP learned that the definition of...
Today at 12:38 AM
S
Scott Christian
reacted to
GrimCo's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
Personally, never had problems with amount of time people took to make a decision at the table. That part is usually fast. How long does...
Today at 12:34 AM
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
Speaking of mechanics, a long time ago we greatly enjoyed the MERP systems style of combat. It was D100, but you could take your skill...
Today at 12:33 AM
S
Scott Christian
reacted to
definiteFreakyFishGuy's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I dislike non-intuitive magic numbers in core mechanics. The cut-off points for PbTA 2d6 & Draw Steel 2d10 Power roll. In Ironsworn...
Today at 12:28 AM
S
Scott Christian
replied to the thread
Let's Talk About Core Game Mechanics
.
We've been using Daggerheart for our latest campaign. The 2d12, aside from increasing critical successes (as opposed to a d20), does...
Today at 12:25 AM
S
Scott Christian
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Haha
.
What's weird is that it isn't the numbers that matter, it's what the numbers equate to in game terms. Without knowing what each of...
Today at 12:21 AM
S
Scott Christian
reacted to
Bill Zebub's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Riffing off of what @Scott Christian wrote above, some thoughts (that stray from "core mechanics"): First, I strongly believe that...
Today at 12:13 AM
S
Scott Christian
reacted to
Thomas Shey's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
I'm assuming you know this, but that kind of rule, especially with that specific short a time frame, is tantamount to "Don't play in...
Yesterday at 1:24 AM
S
Scott Christian
reacted to
Bill Zebub's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
It's just another version of "people don't know how to answer a question succinctly and move along." They think while they talk.
Yesterday at 1:23 AM
S
Scott Christian
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Oh, that can happen all of the time. I could probably list a dozen games that I like the overall game, but one or more of the mechanics...
Yesterday at 1:21 AM
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