Recent content by Selganor

  1. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Just 3rd or is there some levelUp planned during the adventure?
  2. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Am I blind or did I just overlook the level info of the adventure? Not that I'd be happy with the four new classes but to convince my current group of D14 (reluctantly changed to D24 because of one player) to try A5E for a limited run it might be nice to know which levels the adventure runs.
  3. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Next backer will probably complete it.
  4. Selganor

    3PP Release New Release: Single-Class Synergy, Volume 4: Arcane Power

    Three things I noticed with my first glance at Artificer... They still "need" out of class help to get proficiency with improvised weapons. They still don't get a way to be proficient in ALL tools like the D14/24(?) Artificer is. :( A5E artificers get lots of tool proficiencies (most Field...
  5. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    Who knows... Maybe the wide brim helps with not being detected/identified by flying creatures
  6. Selganor

    Level Up (A5E) Gaze of conviction

    The fighter will also need to not move too far away... ""On its turn the creature moves towards you and makes as many attacks against you as it can. The effects of this maneuver end when you attack a different creature or the creature is unable to attack you." But... nowhere in the...
  7. Selganor

    Level Up (A5E) Draconic Armor and the Duelist's Quick-Witted Defense

    The "Defensive" property by itself doesn't give you any bonus to your defense, only if you attack and have an appropriate shield in the off-hand you can spend your bonus action to either do a shield bash or get a +1 to AC. But the Duelist's quick witted defense would allow you this +1 to AC even...
  8. Selganor

    3PP Release The Night of the Knife: A Campaign Quartet Adventure

    With archetypes like these I'm sure the AP will be all about nice, happy and peaceful things without any troubles ;)
  9. Selganor

    Level Up (A5E) Burst of Strength & Grappled/Restrained

    This spell seems to miss the "or restrained" after grapple (like in the second paragraph) in your underlined part. Also, the last sentence "In either case" refers to both the first and the second option, so maybe it should have been placed in its own line since someone only using the first part...
  10. Selganor

    Level Up (A5E) Voidrunner's codex - 'Always Prepared' Maneuver, is this a broken feature?

    In most cases you use your reaction outside your turn but you can still use them during your turn if applicable, but remember that you only recover your reaction at the start of your turn, so you won't have a reaction till your turn next round. Unfortunately A5E is missing the explicit...
  11. Selganor

    Level Up (A5E) The Shotgun: Heralds' and Rogues' best friend

    Drop a bear or a somewhat experienced D&D character ;)
  12. Selganor

    Level Up (A5E) The Shotgun: Heralds' and Rogues' best friend

    And with a range of 30/90 they have a longer range than most thrown weapons.
  13. Selganor

    Level Up (A5E) New Esper Archetype WIP "Essentialist" (comments welcome)

    For the 6th level feature I was thinking of "borrowing" things from creatures you studied for a while (during/after a short rest?) or maybe even faster with use of Empathic/Telepathic effects. Maybe taking a hint from wildshape in regards to the CR of creatures. Since taking the appearance of...
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