So a Fighter 7 who takes Flashy Hero at 8 and 9 would have:
Maneuvers up to Grade 3 (Probably 4 of them 1st Grade and 3 of 2nd Grade)
7 Stances (Victory Stance, 3xGrade 1 Stance, 3xGrade 1-3 Stance)
At level 10 (Fighter 8) he'd get another Grade 3 (or lower) Maneuver in his traditions and he...
I'd interpret "granting proficiency with X stances" as "granting combat maneuvers" since a stance is a combat maneuver.
People who just have the Fear Breaker feat and then go to Flashy Hero (and don't have a class that grants them other maneuvers) only have access to grade 1 stances (from their...
RAW you'd add your Flashy Hero levels to you other class that gives combat maneuvers to see what your highest grade would be.
AG Multiclass: "You use your class levels in every class that grants combat maneuvers to determine the highest degree of combat maneuvers you can learn, determined by...
It's faster than over the channel to mainland Europe... My copy cleared customs yesterday and should get to me by tomorrow.
As for content in the SRD... Do you need it there to use it in your own published products? If so... What are you planning?
The number isn't always in the title, but if you get to the a5e forum and click on the red "Gate Pass Gazette" tag you only see the GPG articles.
Or in one link: Level Up: Advanced 5th Edition (A5E)
Also... I'm guessing the equipment "bonus content" (Inconspicious Civilian's set for the keeper) in the foundry module was due to it not fitting on the page in the book.
Almost done with the Pregens (game could be on friday), I noticed a discrepancy in the Spiritualist.
Spellcasting - Cantrips...
A thing I noticed when starting to create pregens "by the book": The Inquisitor has "hauberk" listed in both starting equipments.
Since they aren't proficient with the Steel Hauberk (heavy armor), I assume that's supposed to be the chain shirt (medium armor) which would also reduce their...
Don't click on the individual issue and instead go to the main GPG page (scrolling down to the issue you want).
There doesn't seem to be a page for the individual issue (anymore?), the link to the issue on the main GPG page goes to the product link on the ENPublishing site for that issue.
Can you give a few other examples of surprising TPKs?
The wererat example you gave didn't really have a surprising outcome and the "tactics" (if you could call it that) of the group didn't help their position. Maybe that was an outlier, but it's hard to judge without taking a look at more data.
Are you sure exhaustion would be useful?
Every level exhaustion lowers almost any d20 roll (including death saves) by 2, which would lower their chances to do things further.
Luckily this question was in the A5E part, so exhaustion doesn't exist in that ruleset ;)
Changing monsters can always change things. I remember WotC's "oopsies" when one of the enemies was massively strengthened between the time the first adventure was written and when the rules were finally published. This led to a challenging roadside encounter becoming a potential death trap.
Or...
Also... you (as the gm) might notice problems with their plans that their characters could also know but if they just rely on what the players know (probably also "reduced" for low level characters that are inexperienced) they might think that it's "good roleplay" to act like a newb even if the...