Increased awareness of roadway threats in general, increased knowledge of traffic flow, and specific experience of how a semi maneuvers so you can anticipate their behavior on the road and what they need from you.
A semi reacts slowly and poorly, requiring you to scan far further ahead and use...
Oh absolutely. Ask 5 people on a forum, and you'll get 7 different definitions of fiction first. I've even had people use it in a discussion with me and I had no idea what they meant because of how they were using it (not that my understanding of the phrase is any better).
I might be able to explain. Mercer is an old school trad GM at heart. He's an incredibly nice guy, and has no problem going along with rule of cool or erring on the side of his players, but he's very used to and comfortable with holding the narrative authority himself. Daggerheart encourages you...
Would be amazing if you can swap pacts, or invest in different pacts. Not sure how that would manifest, but it would be interesting if you can do Hexblade playstyle for a bit, then swap to Great Old One playstyle, then Fathomless playstyle, etc.
I fear the man who has performed 10 different kicks 10,000 times more than the man who has performed one kick 100,000 times. Especially if I know what that one kick is! :geek:
A player is free to disagree or feel discontent with a final ruling - I'm far from perfect. But "You ruled in my favor in the heat of the moment, but decided not to allow it going forward" is a very reasonable approach most players should be able to understand, especially if it's discussed...
I will often err on the side of the player with my initial ruling, then give it a proper investigation after the game for an actual ruling. My players get to have their clever idea or rules interaction pay off right now, and I get time to think it over after.
Win/win.
I think it is medium. The amount of soft skills necessary to become good at DM'ing is far higher than a wide variety of other games. And I cannot count the number of GM's I've met who struggle to improvise, struggle to resolve disputes, are intensely inflexible, or treat the gaming session like...
"My family is just poor, nothing else too it. Yeah, adventuring is a gamble with my life, but it only takes one big haul to put my sisters through school and set my parents up in a better neighborhood."