I like the flavor of the necromancer. But the Deathwalk ability makes me pause a bit. It seems like... interrupt the current adventure to go on a time consuming side quest to save a companion.
So tonight I finally got around to trying out (running) a Shadowdark game. And OMFG, combat was SOOOOO fast and smooth. It was unbelievably refreshing.
Unanswerable.
Not only campaign dependant; but also because PCs in many campaigns start out unexceptional but become exceptional as time and experience and wealth and various boons or character alterations are accrued.
Not ever at my tables. As DM, I consider myself to have failed at prep if a round takes longer than 10 minutes. And I begin to think that something's wrong when rounds take longer than 5 minutes. Combat still takes a while - but usually the greatest time sinks are taking initiative and...
Why play a dice game to begin with if combat is fun for you without actual risk?
Incapacitating effects shift the game focus from monotonous combat rounds to finding ways to suppress or avoid sources of, protect against, or cure the incapacitating effect. For example: Sneaking past the...
The removal and progressive nerfing of save-or-suck spells certainly sucks the fun out of the game. As does the whining of overgrown children who can't cope with adversity.
Powerful game effects like petrification, paralysis, old school energy drain, mental domination drive stories, create...
You are of course free to like or dislike whatever you choose. And I don't know if matters to you at all, but: Group trends and customs are part of what helps to establish common identities amongst particular cultures or populations. Not all collective evaluation or stereotyping is done to...
Yeah. But it feels like one has to do extra work with goliaths because they have less of general fantasy imprint. For example:
(By way of bad stereotypes)
Dwarves like mountains, smithing, underground fortresses, and alcohol
Elves like forests, magic, and archery
Gnomes like gems and overly...
Raccoons belong to the genus Procyon; which in at least my humble opinion is kind of awesome. One could call them something like "Procyonids"? Or procs for short.
...or whatever you prefer, of course.
I guess a lot of people have touched in this: But the major barrier I see from playing goliaths seems to be lore integration. That is, it feels like there's rarely much sign of them in the games my friends and I run. Maybe occasionally rumors of some up in the mountains...but most of the time...
This illustrates something I find particularly obnoxious about some of the stat blocks: They provide little or no information about how the creature can move. Can vampires fly or levitate? Presumably the Head Vampire can - since that's listed among their Motives and Tactics. But other types...