Recent content by Shadowdweller00

  1. S

    Describe your last rpg session in 5 words

    Want out of Chaos, thanks.
  2. S

    Shadowdark Shadowdark General Thread [+]

    I like the flavor of the necromancer. But the Deathwalk ability makes me pause a bit. It seems like... interrupt the current adventure to go on a time consuming side quest to save a companion.
  3. S

    Shadowdark Shadowdark General Thread [+]

    I don't know, 3 times per day ignore damage for a round seems quite powerful to me. As do some of those spells
  4. S

    Shadowdark Shadowdark General Thread [+]

    So tonight I finally got around to trying out (running) a Shadowdark game. And OMFG, combat was SOOOOO fast and smooth. It was unbelievably refreshing.
  5. S

    Should PCs Be Exceptional?

    Unanswerable. Not only campaign dependant; but also because PCs in many campaigns start out unexceptional but become exceptional as time and experience and wealth and various boons or character alterations are accrued.
  6. S

    D&D 5E (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Not ever at my tables. As DM, I consider myself to have failed at prep if a round takes longer than 10 minutes. And I begin to think that something's wrong when rounds take longer than 5 minutes. Combat still takes a while - but usually the greatest time sinks are taking initiative and...
  7. S

    D&D 5E (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    Why play a dice game to begin with if combat is fun for you without actual risk? Incapacitating effects shift the game focus from monotonous combat rounds to finding ways to suppress or avoid sources of, protect against, or cure the incapacitating effect. For example: Sneaking past the...
  8. S

    D&D 5E (2024) It Is 2025 And Save Or Suck Spells Still Suck (the fun out of the game)

    The removal and progressive nerfing of save-or-suck spells certainly sucks the fun out of the game. As does the whining of overgrown children who can't cope with adversity. Powerful game effects like petrification, paralysis, old school energy drain, mental domination drive stories, create...
  9. S

    D&D 5E (2024) How's the adoption of the new Goliath types going?

    You are of course free to like or dislike whatever you choose. And I don't know if matters to you at all, but: Group trends and customs are part of what helps to establish common identities amongst particular cultures or populations. Not all collective evaluation or stereotyping is done to...
  10. S

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Don't have any comment on the other thing - but I can't say as I've ever personally gamed with that 90%, if THIS is true.
  11. S

    D&D 5E (2024) How's the adoption of the new Goliath types going?

    Yeah. But it feels like one has to do extra work with goliaths because they have less of general fantasy imprint. For example: (By way of bad stereotypes) Dwarves like mountains, smithing, underground fortresses, and alcohol Elves like forests, magic, and archery Gnomes like gems and overly...
  12. S

    What do YOU plan on doing with Daggerheart?

    Raccoons belong to the genus Procyon; which in at least my humble opinion is kind of awesome. One could call them something like "Procyonids"? Or procs for short. ...or whatever you prefer, of course.
  13. S

    D&D 5E (2024) How's the adoption of the new Goliath types going?

    I guess a lot of people have touched in this: But the major barrier I see from playing goliaths seems to be lore integration. That is, it feels like there's rarely much sign of them in the games my friends and I run. Maybe occasionally rumors of some up in the mountains...but most of the time...
  14. S

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    Fortunately there is a limit of five domain cards. Compared to say a primary caster in 5e, it doesn't seem too terrible. At least to myself.
  15. S

    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    This illustrates something I find particularly obnoxious about some of the stat blocks: They provide little or no information about how the creature can move. Can vampires fly or levitate? Presumably the Head Vampire can - since that's listed among their Motives and Tactics. But other types...
Top