It would only be as rules heavy (or lite) as each of the hundreds of existing RPG systems are heavy or lite.
Savage Worlds Golarion would be rules lite.
GURPS Golarion would be rules heavy.
BECMI D&D Star Wars Universe would be rules lite.
Rolemaster Star Wars Universe would be rules heavy...
More updates:
Paolo Parente’s DUST Adventures. Based on the miniatures game.
Cubicle 7's two Cthulhu settings: Cthulhu Britannica and World War Cthulhu.
The three iterations of Lone World rpgs.
The Laundry RPG by Cubicle 7. Based on the Laundry Files novels.
Primeval RPG by Cubicle 7. Based on...
Updates to the OP:
Darksword Adventures. Based on the Margaret Weis novels.
DemonWars RPG - two iterations (d20 and the custom system from the 2013 kickstarter). Based on the R.A. Salvatore novels.
Dragon Brigade adventure. Based on the Margaret Weis novels.
Starshield RPG (vaporware). Based on...
Close, but I deem it to not make the list. Because there are lots of examples of settings which mimic an IP (Shadow Chasers for d20Mod = Buffy), or even explicitly mention an IP as source material (Appendix N in AD&D), but these don't make the list.
Sweet. I added those three to the list: TTA, Dray Prescott, and Two Worlds.
I also found that a second TTA RPG was planned for 2012 - I added that to the vaporware list.
And stumbled across Double Spiral War novel IP for Savage Worlds and Traveller.
Santiago looks pretty nifty. Nice map and other resources. Spiffy website. Looks like some good work was put into it. I added it to my list of List of TTRPG settings which originated in other media.
I added Santiago from EN Publishing:
Santiago Adventure Path (2013) by EN Publishing. Available in two versions: Pathfinder or D&D4E. Was slated for 11 adventures, but was cancelled after the fourth adventure, due to having 7 customers in total. Based on the novel Santiago: A Myth of the Far...
Two questions:
1) What games or articles have been written about players playing themselves as PCs?
2) Which TRPG games or settings feature the GM as an actual character within the game? Or, have there been out-of-game ways for DMs to gain "levels", such as through some Organized Play ranking...
Well said Mike. Maybe the fans are the best stewards for the D&D brand, literally:
"From Open Gaming to Free Culture: For a Third Golden Age of Roleplay"
"Empirical" means "related to experience or experiments." I admit I haven't conducted experiments as to whether my proposition that a TRPG *product* (as a single book or product line) consists of three components: 1) rules system, 2) setting, and 3) aesthetic (visual presentation). Yet isn't...