There’s a very nice game called M-Space from Frostbyte Games. The core game reminds me of Mass Effect. There is a campaign called Elevation which specifically emulates Star Trek.
This all depends on one’s attitude to d100 roll under rules (I love them).
Over at Black Gate, Ismail Soldan has just posted an interesting interview with Jim Zub about the current state of Conan.
https://www.blackgate.com/2025/03/16/new-adventures-for-the-worlds-favorite-barbarian/
Raymond Chandler: “When in doubt have a man come through a door with a gun in his hand. This could get to be pretty silly but somehow it didn’t seem to matter.”
= too much checking for traps, listening at doors and they get wandering monsters.
Peterson went to considerable trouble to disentangle the relative influence of Howard, Vance, Leiber, Moorcock and Tolkien. TL;DR Howard’s influence was foundational.
Roles, Rules and Rolls decided to do a hex crawl for Dungeon23. It eventually ran to 277 entries and was very impressive, not least inasmuch that he kept going for the whole year. It’s not a challenge for the faint of heart...
I rather liked the Texas artist Rick Guererro’s work on Burgundia.
However, I think the whole graphic design and accompanying art by Keith Haney was, if anything even better.
The English artist Katie Wakelin did some great art for Heorot.
I’d say it’s more boiling down than writing up. I post an occasional series called “Thrilling Cities”.
This is what I wrote as an intro.
“Approach One might be described as the “Dent Method”. Nearly all pulp rules seem to include pulp guidelines or even a random generator. All such exercises...