How open are you to trying new systems?

How open are you to trying new systems?

  • Completely open

    Votes: 47 53.4%
  • Somewhat open

    Votes: 33 37.5%
  • Neutral

    Votes: 3 3.4%
  • Somewhat opposed

    Votes: 5 5.7%
  • Completely opposed

    Votes: 0 0.0%

Order of magnitude (in most fields) is a ×10 or /10.

More on case, there are over 10k RPGs... and at least some 148k products... in the database at RPGGeek.com; that doesn't count most translations, either. Nor the difference between purely cosmetic differences (collector covers vs regular) nor PDF vs Dead Tree.

There are several thousand RPGs available on Drive-Thru..... But still a minority, I think. Hard to tell, as they treat each translation as a separate product, and many times, alternate covers as separate products.
Oh. Uh I didn't mean it literally. I just found it irritating we didn't play anything else because one guy was so against it.
 

log in or register to remove this ad

I love reading new systems (I have about 150 lined up to read…eventually. If I live long enough), and I want to run any of them for my friends that feel like a good fit for us. I wish we had enough time in common available to
run all the ones I like.
 


Somewhat. It depends. For rules light system like Cairn, Knave or Mork Borg, very open to try running/playing at least one shot or short few session long campaign. Systems like those are very easy for everyone in group to learn and be decently proficient in them.

As a player, i want decent grasp on the system before i start playing, so i can build solid character and know what that character can do in game and how it's resolved. As a DM, i prefer that my players come to game with that same solid system knowledge before we start. I hate wasting already limited game time cause someone didn't bother to read and learn rules.

When it comes to more robust systems, i'm on the fence. To be considered, it has to fill in the niche that one of our standard systems doesn't cover well. For instance, D&D just plain sucks for no magic/ low magic games set in later time periods. It's good for high fantasy and solid for dark fantasy or space opera. For most of modern and hard sci fi, i can do it with nWoD core rules plus some splats. But for something like historicly inspired and set in pretty much real world 16-18th ct, with no magic and no fantasy elements per se, we opted for 7th sea. If we ever finally get to play cyberpunk game, we will probably go for Cyberpunk 2020 or Cyberpunk Red. So in essence, if campaign type can't be played using 5ed or nWoD, then we'll probably opt in to try something new and more complex.
 

WOW! I am curious how many systems you've played? Ballpark estimate, obviously.

Also curious where you find enough like-minded players to play each one once and never again!
Probably in the hundreds, but last few years I've been running basically nothing other than my own designs.

As of finding players, there are two things:
a) I don't particularly care if other players at the table have played tons of the [SYSTEM NAME] already or will want to in the future, and with a centralized community it's not particularly hard to find people interested in pretty much anything. I would probably not be able to sustain it if I had to rely on people I already know (and, frankly, I would've just stopped playing RPGs altogether, my friends and I are absolutely incompatible wrt RPGing)
b) I've spent years building up an "audience" of people specifically interested in playing with me. Part of it is ego: I quite enjoy being treated like a rockstar, but it's mostly just funneling people who I enjoyed playing with into a dedicated channel.
 

I've always mixed it up and am willing to try almost any system and genre. One system would drive me crazy. Plus, to me a lot of TTRPGs are about who you play with more so than the system. Variety also keeps the burnout from setting in IMO.

My core group is about 50/50, half will only play WotC D&D and some are very passionate about it, like to the point of getting angry if we even suggest playing some Gamma World. Half are open to whatever. I get tired of making adventures for D&D all the time.
 

Somewhere in the range of "somewhat open" to "completely open." I voted "somewhat open" because I may have my reservations based on a wide variety of factors that may or may not have to do with the rules or system themselves, but possibly things like the theme, genre, or even who the designer is. So if I know that the designer is an unpleasant or toxic fellow who I would not want to support, then I won't be open to those games.
 



Remove ads

Top