grimmgoose
Adventurer
Yeah, we just had different experiences. We found it simple, intuitive, and it disappeared at the table - which, to me, is the most important thing a system can do.Man, we have different experiences. I loathed CoC 7e as a ruleset.
We're a pretty beers-and-pretzels table, so we had none of the issues you described. Instead, that system led to stories that we still talk about today. I absolutely loved the "Pushed Roll" mechanic, the Normal/Hard/Extreme successes, bonus/penalty dice. It was fun and easy to adjudicate as a GM. I'm sorry you had a bad experience with it.