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SkidAce's latest activity
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
Brilliant, the Dwarven/Norse culture will be limited by how many they know (on a personal level, as divine understanding should be) And...
Jan 6, 2026
SkidAce
reacted to
Maxperson's post
in the thread
D&D General
Homebrew Rune Initiate (Feat)
with
Love
.
You could also allow the inscribing of other spells known onto stones as runes. So they could inscribe the invisibility spell onto a...
Jan 6, 2026
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
What if Rune Initiate allowed Glyph of Warding to be cast as a ritual, and Symbol to be cast as an action?
Jan 6, 2026
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
I think giving some of the Rune Knight abilities to a cleric "domain" might just cover everything I need for the Dwarven /Norse culture...
Jan 6, 2026
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
Yeah, I'm thinking giving access to a runic spell list might carry a lot of the weight, and maybe two feats that grant ways to modify...
Jan 6, 2026
SkidAce
reacted to
Maxperson's post
in the thread
D&D General
Homebrew Rune Initiate (Feat)
with
Like
.
Maybe create lesser versions of the symbol spell as options for the feat.
Jan 6, 2026
SkidAce
reacted to
Tigris's post
in the thread
D&D General
Homebrew Rune Initiate (Feat)
with
Like
.
If you want to use runes as traps, I think there are 2 other really nice 4E examples from other classes The hunter ranger in 4e is a...
Jan 6, 2026
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
As an aside, the Dwarven/Norse culture uses the Rune Shaper feat from Glory of Giants. So basically, they know PB/2 runes from the...
Jan 6, 2026
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
I think I can use your thoughts as either part of this feat, or an ability for a Runemaster class, that the dwarves and the norse like...
Jan 6, 2026
SkidAce
reacted to
Tigris's post
in the thread
D&D General
Homebrew Rune Initiate (Feat)
with
Like
.
Then maybe do something like the Runepriest in D&D 4E? You have 2 rune states an offensive and a defensive one. While in the...
Jan 6, 2026
SkidAce
reacted to
Maxperson's post
in the thread
D&D General
Homebrew Rune Initiate (Feat)
with
Like
.
Perhaps add in the ability to choose one of the runes from the Rune Knight, or just switch it to one of those runes if the addition is...
Jan 6, 2026
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
Cool idea of course. The Rune knight is the giantish form of runes in my homebrew, I'm trying to make an opposing "scientific"...
Jan 6, 2026
SkidAce
reacted to
Tigris's post
in the thread
D&D General
Homebrew Rune Initiate (Feat)
with
Like
.
Hm honestly when I read the feat name I was expecting something for the rune knight. I think the rune knight runes are a lot cooler. So...
Jan 6, 2026
SkidAce
replied to the thread
D&D General
Homebrew Rune Initiate (Feat)
.
Casting as a ritual (10 minutes) might do the trick, it would still be gated by material component.
Jan 6, 2026
SkidAce
reacted to
aco175's post
in the thread
D&D General
Homebrew Rune Initiate (Feat)
with
Like
.
It can be a 2nd level spell for you. Not that cool though. You can shorten the casting time from 1 hour to 10 minutes or 1 minute...
Jan 6, 2026
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