i try to give options to my players so i have a couple of ways i'd let a pc help
1 aid another i always have all aiding pc roll and use the best result
a high strength fighter is going to have a better grapple check then a spell caster but if the fighter rolls low and the caster rolls high...
what about a prestige class? use a roleplaying prereq and you have an easy way to control it. have it give access to 1 spell per level.
level 1 = wish 0 aka presdigitation (my favorite cantrip)
level 2 = wish 1
level 3 = wish 2
level 4 = wish 3
level 5 = wish 4
level 6 = wish 5
level...
looks pretty good
i do however have some suggestions
you might want to lower the damage and make it do double to undead and fiends maybe 1d6/2levels max 15d6 and 1d6/level vs undead/fiends and you can still allocate as many d6 per ray as you want up to the max of course.
half the damage is...
a friend of mine mentioned that he read about some magical vehicles in a dragon magazine and i was wondering if anyone new what issue or issues they are in.
specificly a carrage that can travels in the shadow plane and can get you anywhere on the planet in a day.
this is a very interesting idea the only problem i see is that it will never get used in a normal game.
to fix this i would either lower the amount of scrolls or make it so that some spells are custom spells of various mages. specifically the ones that are named like MELF's acid arrow, and say...
when i price a magic item i look at it from 2 points of view.
what if the pcs got a hold of it.
how do i feel it compairs to existing items of similar power.
and these are purly opinion based priceing no charts or formula are used just my flawed logic and instinct.
chains of storage 2000 gp
i...
THOUGHTS
i like the idea.
MARKET PRICE
+2 can only bypass level 1
+3 level 3
+4 level 5
+5 level 7
+6 level 9
+7 epic spells of the abjur school
that puts bypassing level 9 into epic games only, but that is where i feel it should be.
other ideas is keep it at +2 or +3 and call for a caster...
what i think
as a fan of two weapon fighting and throwing weapons i like the idea of some of these feats, but i feel they could use some rewording.
my vision of two as one and thrown weapons mastery would be quite different then what you have. i would add thrown weapons and two weapons as new...
wall of force
one tactic that i've used before to trap a creature that can burrow is reverse gravity followed by the sphere version. we had to take the xorn alive for questioning and it would have burrowed out if it was still in contact with the ground.
i would make him lawful
just from the dogma
natural order
do not rush
forethought
prepared warrior
honor
not the type of things i expect from someone who offers the chaos domain. i'd change his allignment and domain to law, but if you want him to be chaotic i think he needs a big change...
i just remembered where i got the notion that arcane fire is unresistable. i'm reading elminster in hell and he took out alot of devils without a single one resisting him. so my logic was that he was blasting away with arcane fire while using silver fire to fly. i had no real rules to back up my...
thanks for the replys and i think there is no arguing that it is SU and SR is no defense against SU abilities.
it would have taken me forever to think of looking at the description of SR to figure it out.
thanks again
is the archmage's arcane fire high arcana subject to spell resistence. i thought i read somwhere that it wasn't, but i can't for the life of me remember where. that combined with the fact that i think it should be resistable just confuses me.
i don't understand any arguements against invisibility working on ethereal creatures.
there are no exceptions made for ethereal creatures and invisibility.
all invisibility does is make it so the TARGET can't be seen. it in no way has a direct effect on anything viewing that target...