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Recent content by Somebloke

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    Creating Campaigns / Plot Arcs

    If you like the free form stuff then I would suggest the Powered by the Apocalypse (Apocalypse Workd, Dungeon World) Front system , hitch is a lot like the 5x5 method you described above. I intend to use it in my Savage Worlds Kerberos campaign, but for a more rules-heavy system it requires a...
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    Tell me about your Savage World Fantasy Campaign experiences

    Hi- not sure if you're interested in input, but I've run a quite successful swashbuckling/fantasy mashup campaign that involves chaingun wielding alchemists, massive battles, sorcerers who trade humanity for power, flintlock pistols akimbo, sword duels as flirting, eldritch serpant demons...
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    D&D 5E Next Q&A: Humans subraces, Wound Modules, Halfling Barbarians.

    seems to me the criteria for humans is: simplicity. They want the 'default' race to be acceptable to the minimalists. Personally I'm fine with the current iteration.
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    D&D 5E L&L: Subclasses

    With all this talk of design space between subclasses and themes, is anyone else getting nostalgic over Star Wars SAGA? They had a nice, efficient way of blending feats- sorry, 'talents', class abilities and subclasses that really gelled for me. Just enough structure to make it not overwhelming...
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    D&D 5E L&L: Subclasses

    Based on the latest set of released rules, this is probably because they've been playing around with rogue subclasses for a while now. They just haven't been called that.
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    [Ro3 5/15] Traits? lol wut?

    Anyone else get unpleasant flashbacks to the 'Oh, you can be anything, never mind optimisation' hype of 3e?
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    [L&L] Balancing the Wizards in D&D

    Ummmm....replace all of the above with HACK HAACK HACK and you have the first edition fighter. Was that broken??? I think you need to calm down a little.
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    [L&L] Balancing the Wizards in D&D

    Finally the one everyone's been waiting for. I like what I hear. Well, granted, I liked what I heard about 4E, and didn't like the end result. I can kind of envisage the level/spell system working like the following: (Warning: Idle speculation ahead). You get a flat number of spells per...
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    D&D is NOT fireball casting characters fighting kobolds

    I personally assumed that kobolds just turn up when a dungeon is built and are too difficult to shoo away, like a pack of stray cats that you feed once and can never get rid of. I agree with this OP- I mean, they spaced their lines and everything, which is a sign of conviction- DnD is a lot of...
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    D&D is NOT Kobolds surviving Fireball

    Dear OP, 4e models a fireball killing a swath of kobolds perfectly. It is called 'minions'. Minions are meant to model lower level creatures (such as Kobolds, a 1st level creature) at higher levels (such as 5, when you get fireball). They are expressly there for this reason...
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    D&D 5E Playtesting D&D Next: Reapers, Cantrips, Turnings, Rests...

    Pardon my ignorance everyone, but how precisely is the playtest going to be released? A Keep on the Shadowfell type product? A web pdf? I'm curious and haven't found any details.
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    The Ranger: What is his shtick?

    Hmmmmmm. Hunter's quarry. Hunter's precision. The ranger can inflict terrible damage as per the rogue, without the rogue's need for optimal circumstances. The simple man's striker, if you will. If the leaks are to be believed, the fighter has armour and versitility (spare attack means you can...
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    D&D 4E The Indispensable 4e

    Beyond what's already been said.... Progressive AC. Yes, the master swordsman can defend themselves as well. Single attacks per round as the base. Warlords. I know it's been mentioned before, but seriously- all of a sudden I can run low magic settings and not need to houserule! Flattened...
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    Blog: Background and Themes a closer look.

    For the first issue, it was more I was concerned that certain class features (i.e. heavy armour) would need to be dropped or ignored by the player in order to make the lurker theme viable. Of course, it's entirely possible that they will find a way to compensate characters for this loss somehow...
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    Blog: Background and Themes a closer look.

    Okay- my own two cents: * Love the idea. But it will be extremely important to make sure that the various themes gel with the classes. As was raised before, how on earth do you make the Lurker a viable theme for the cleric? Or paladin? Especially when they've both taken 'gladiator' as their...
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