This gives you the basic mechanics of hero points. M&M has a few differences, like granting a re-roll on a d20, or granting a bonus power for a round.
But the great part about them is the pacing currency. M&M has a rule called GM's Fiat, where the GM breaks the rules (the villain makes his...
Breland and Aundair have pretty extensive write ups about their spy networks, and you could extrapolate a Cyran spy network from there. That give decent info from 3 of the 5 nations. The gnome can easily work for the Zilargo Trust - the gnomes of Eberron are actually key players in espionage...
There are so many great game opportunities in Sharn. Classically Eberron is for pulp games or noir games (tho you can do anything in it). Do you have a leaning one way or the other? I find noir is a little harder to maintain in a D&D game, just because it can get a bit over the top, and stray...
Many sci-fi shows have a derelict space ship episode. That's basically a dungeon crawl. Aliens was a dungeon crawl. The scene in Han Solo's other ship in The Force Awakens is a dungeon crawl. The Reaver ship in Firefly was a dungeon crawl.
It's actually pretty common.
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In my game I let the players tell me when they level. We're around 30 sessions in (only 2 hours per session tho) and they're 5th level. I doubt they'll want to level before we get 4 or 5 more sessions.
I do have access, tho there doesn't really appear to be a way to search (or even get article titles. . . ) the online versions. I've found some indices for older magazines
How about some brainstorming instead? What sort of city would be out in the backwoods between the Shadow Marches and...
My players are headed to the borders of droaam and the shadow marches. There is very little published about that area.
Has anyone had a campaign out there? Any ideas?
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I have a d12 left from the 80s. That's the oldest one I bought new. That's the one I've owned the longest.
I also have some d6 cast using an experimental new material called Bakelite from the 1920s. That's the oldest.
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Do the various levels have "quantum states" for lack of a better term? Is the drop from a High Heaven to a Mortal Realm sharp and obvious? A campaign set in the fall of a plane would be pretty awesome.
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Assume you're DMing a dungeon crawl, and your sole purpose of using the map is that the map itself is interesting. Assume you're going to strip everything else away and just use the map.
What map do you pick, and why?
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