3E will never need a retroclone, it has the OGL/SRD.
I'm not sure why there are so few attempts to reproduce 2E, the only one I know of is For Gold and Glory. Perhaps there is a derth of 2E product still available, and a majority of 2E contains background material that is valid regardless of...
Abeir was a retcon attempt to shoehorn in 4E's RealmShaking Event (TM) and explain the new races and other rule changes for that edition. I'd certainly be fine with discounting it completely, and it was the reason I went back to the original Grey box myself (I have a similar opinion of the...
A lot of putting Al-Qadim, Kara Tur, Maztica, Horde and such subsettings in/on FR was likely a marketing thing. I run Al-Qadim and Kara Tur divested of connection to FR, setting them on their own worlds. I'd do the same for Maztica, but would have to change the Helmites and references to Amn...
I suppose the wild die could come in use here - someone has to roll a complication on the Wild Die to trigger a follow-on of using a Force point.
Or perhaps a character (any character, not just the one who is going to activate the Force point) needs to fail a roll that will result in severe...
It tanked?
Which leads to another possibility - a vault containing the orignal movie reels for failed movies, or a storeplace for props of movies from "tanked" movies that are waiting to be used in other movies to save on the budget (Such as the old Backlot Tour graveyard at the old...
Keep what works, throw out the rest. Those at the table can determine what roleplaying is for them, what's all put in the book is just advice and ideas that provides a platform to work on, and a suggestion how to make it fun.
I can't recall having issues with force points in the WEG games we played, but I can think of possibly two ways to put more control on their use:
PALL OF THE DARK SIDE: At certain dramatic/climax points, death looms close and the light side of the force struggles to shine through...
While those 2E campaign worlds may have "failed" because TSR went too far into the weeds with product, to me the basic idea was sound - show the flexibility of the system and give examples of some of the wild and non-standard worlds you put in front of the players. That creativity feels missing...
I'd like to add that over the ages I've seen a lot of things that were designed to be consumed one way and actually used in a much different way. And that isn't restricted to D&D.
... Or, don't focus your game play solely on combat. Utilizing all pillars provides the Long Rest characters more situations to expend their resources on things other than Alpha blasting enemies.
Also, rests are an abstraction; if you are having problems on how quickly abilities replenish...
I'd probably go with a casting roll, and fixed formulas. Arcana (and Religion) would be the actual skill you use to activate a spell.
At each level, give out about two formulas. Formulas would be akin to what we now know as spells, maybe a touch broader - somewhat like a feat chain. To cast...