I am curious where that market force falls. Will it surpass 5e material up to this point and more importantly will it continue to pull the number of new players as well?
5e has been an anomaly so far so it's hard to say.
It is ironic that they didn't go for a new edition whole cloth was to avoid splitting the money....i mean fan base but its not different to catch the 'new is better crowd' nor is it close enough for those who are generally happy with 5e.
They could have made a new edition and continue to crank...
In every other instance you know what rolling a D20 means in terms of success and failure. Why divert from the pattern? Does it expite action resolution? Does it supports gms in reinforcing the ideatjst then need to provide all the information the PCs would have? Does it allow a situation they...
That turns the ability check into a date check at best or makes the PC incompetent at worse. Dice don't GM.
Because we Don't have the context of the rope climb we can't assign what failure means. That contextual content is everything because it also determines success. Maybe failure is just...
Level by level multi-classing is the ultimate example of optimizing the fun out of the game. I'm not saying everybody who goes all into it don't have a perfectly valid motivation for doing so it's just that more often not they end up more dissatisfied.
At this point if I want a good long-term campaign DND system I'll use WWN and if I need something for short campaigns or just to play with low effort 5e offers that now without much work.
Talkingfrom both sides of their mouth for garbled things that spawn 400 page threads about specific wording that *can't, be addressed with simple means.
This is the point i disagree with many gms and the DMG. Failing forward, partial successes, degrees of success, and all those concepts are just unnecessary noise that hurt the game and conflict with an eloquent process.
The GM should always know what failure means before rolling. If they don't...
Thats fair. It's the same problem with armor and stealth when the removed the distinction of moving silently and going undetected while being still.
They thought it would make interesting counter play but they missed that crossover point by miles.
It would be interesting if carrying capacity...
The issue with resting in armor has nothing to do with realism or balance. It's purely a pacing and expectation problem.
If you track weight, food, water, time,light sources, and other factors that add that nature beat to a game where camp/rest is more than just a reset on resource pools then...
You still need to describe how you are attempting to persuade the hobgoblin. It doesn't necessarily need to be in first person. It's built right into the core action resolution where the players describe their action and then the GM determines how to resolve it. Importantly in this case, using...
No. If anything it stronger due to the ways you can gain additional low lvs slots per recover cycle.
Spell slots seem almost like the true universal resource pool.
The big issue is none of the changes seem like it has a clear goal or design ethos. Changes for the sake of it rather than addressing anything that was actively bothersome in 5e.
Change for the sake of it.