It's crazy how long the Eberron has already been delayed. I am happy I got the new starter set just in time for a local con, but this is bothersome.
It does give me more time to think about whether or not I want the FR books with the Alt covers...
Alright! I just had two days doing two 2-hr session at the board game con Spellenspektakel here in Utrecht using the new D&D starter set: Heroes of the Borderlands.
I had one non-combat encounter where the party could help a wagon teetering off a cliff as the horse in front of it was panicing...
Just play it like you play your old games. You’ll have fun.
I don’t think you will understand until you do.
You seem to have some mechanical preferences that might not allow you to enjoy it, which is a shame! It is a popular game and easy to find people to play with.
Do I really have to get the receipts?
You started responding to my posts here, where I had been talking to Horwarth, who had a very bold statement that I tried to give more nuance.
Yes, of course a game needs balance, and it is important that people test the game for that, and that those...
I know things could be made simpler, that is not what I am arguing about. Don’t try to make it what we are disagreeing about.
I said that ONLY listening to optimizers isn’t how you playtest your game. Balance isn’t #1 of the game design priority in 5e.
It is way worse for a player to struggle playing their first game, than to discover they picked a spell they don't like after 10 sessions. I don't believe it, I studied it.
Apparently game design principles aren't well accepted.
Sure, that would work if D&D was a competitive video game, but it is not.
Usability > Balance/Power when it comes to D&D 5e
Not everyone agrees with that, but it is what gets people playing. And once people get playing, they can play the game the way they like and change the numbers if they want.
The numbers matter, of course, but not that much.
Powergamers will only ask for more until they make Pathfinder 2+
Then the game becomes unplayable for people who don't take the game that seriously.
Playtests are about usability. Does this work the way we imagined it? Is it understandable?
I really wish they will never do that. Why would that be better? Those kinds of players tend to engage more with numbers than with usability or flavor.
The Travel Terrain table on page 39 of Chapter 2 of the 2024 DMG has a great table that would work for this.
It gives you a roll you can make for encounter distance.
Reading your post again, that might not be what you meant.
I think I have had players spot enemies from a mile a way maybe a...
I think the biggest problem with Circle Casting isn't what an adventuring party can do, but what factions with more resources and time should be able to accomplish with it.