Recent content by SuperChris

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    E6 SRD - community project

    The rewordings have been extremely minor. Swapping a sentence from here to there, simplifying formulas, etc. I agree that would probably be good to cut the PrCs since only 3 made the cut anyway. Looking at it again, most of the feats I have an issue with are sourced from the divine and...
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    E6 SRD - community project

    Looks good!
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    E6 SRD - community project

    Changes CR5 Fire Trap * Adjusted Druid level, Damage, Save DC, Search DC * Need to adjust the cost. Not sure how to figure this. CR5 Fireball Trap * Adjusted Wizard level, Damage, Cost. CR6 Lighting Bolt Trap * Adjusted Wizard level, Damage, Cost. * Need to double check cost. I think I...
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    E6 SRD - community project

    PrestigeClasses.rtf PrestigeClasses.rtf Assassin * Simplified Death Attack Save DC to 11 + INT modifier * Simplified Spell minimum Intelligence to 11 * Simplified Spell Save DC to 11 + INT modifier * Spells Per Day. A bit of ackwardness here. Since they start with 0 spells/day, Assassins can't...
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    E6 SRD - community project

    I'm going to hold off un uploading modified versions of these documents, because most of what I have to contribute are suggestions, rather than things that absolutely need to be changed. Feats.rtf comments Ability Advancement Ability Training Why not make this a single feat that gives a...
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    E6 SRD - community project

    This one looks good to go.
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    E6 SRD - community project

    This probably ready to go. Changes: 1. Tongues - removed reference to Permanency 2. Web - removed reference to Permanency
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    E6 SRD - community project

    Done. Changes Made: 1. Paladin, spells, minimum to cast is now WIS 11. 2. Paladin, spells, DC to save is now 11 + WIS modifier. 3. Ranger, spells, minimum to cast is now WIS 11. 4. Ranger, spells, DC to save is now 11 + WIS modifier. 5. Rogue, Uncanny Dodge, added reference to Improved Uncanny...
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    E6 SRD - community project

    Hello folks, nice project you have going on here. I noticed a couple odd bits of text that probably should be altered. Classes II * Paladin, under spells class feature, says "To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level." As they can...
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    I went through the d6-d6 and 2d6-7 methods with my son. We used some spotted dice. After a few rolls he took the 2nd d6 and replaced it with a smaller one from our dice bowl. He used the smaller die, rather than a different colored one, for the negative because "it's easier to remember." After...
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    That is awesome. :) I should run it past my 7 year old to see what he thinks of the different dice mechanics. -SC
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    I think, speaking as a GM, I like the idea of not having to pick up any dice. :)
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    Yes, I'm quite aware of that, thanks. The mechanic (1d6-1d6) just seems clunky and pointless. I brought it up to four of my gamer friends the other night they all had basically the same reaction. 2d6-7 is just simpler to deal with.
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    Steve Kenson's ICONS: Superpowered Roleplaying from Adamant Entertainment

    Just picked up the PDF of Icons. Looks pretty good. Reminds me a lot of FASERIP Marvel, but with "modern" makeover. Not sure I like the dice mechanics. The 1d6-1d6 rule is a non-starter for me (as in, I'm not going to bother because it is too goofy), but the 2d6-7 version looks playable. Makes...
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