E6 SRD - community project

My gut feeling is that:

Fear, minor globe of invulnerability, and polymorph should all be in-lined.

Greater teleport should get its own entry - it seems to show up a lot of places.

The references to antimagic field and the 'raise dead' family should be 'vagued out' so as not to refer to specific spells.

The reference to disintegrate should be replaced with a reference to a different single-target spell.

The reference to ghost touch should be dropped.
That sounds about right to me. Fear might merit its own entry, depending upon what the final cut of the monster list looks like.
 

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file: Magic Items III (POTIONS & RINGS)

status: please proofread

Changes Made:

1. Removed all references to items above caster level 6

2. Removed all references to rods.

3. Adjusted tables to account for removed items

Possible Minor Artifacts

1. Ring of Djinni Calling
2. Ring of Spell Turning
3. Ring of Three Wishes
4. Rod of Rulership
5. Rod of Splendor
6. Rod of Wonder
 

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file: Magic Items IV(SCROLLS & WANDS)

status: please proofread

Changes Made:

1. Removed all references to items above caster level 6

2. Removed all references to staves.

3. Adjusted tables to account for removed items
 

Attachments


Thanks for all these item list edits; master list is updated.
The fear special ability already has its own entry. Said entry references the spell of same name.
Ah, of course, that makes sense. I was thinking in terms of a handful of monsters that refer to the fear spell directly.
 

MONSTERS

I'd like to get the monster list pruned, so I'm going to start chopping more from the existing lists as posted over last week.

I think this process ought to be very E6-strict and should remove more rather than less, as I think this is easiest and leads to the fewest inconsistencies. Unless anyone really disagrees, I'll cut everything on the summary lists I posted upthread, except for monsters with very trivial edits (namely material that refers to how a monster is affected by a non-E6 spell). In a few cases, I might "vague out" certain references rather than cut entirely. In any event, I'll note exactly what gets edited.

After that draconic weed out, we can see what's left and re-add a few monsters that "feel" appropriate for E6 but require more extensive edits and deal with each on a case-by-case basis.

I should be back up to speed on Wednesday, so I'll start then if I don't hear otherwise.
 

file: Magic Items VI (CURSED ITEMS & ARTIFACTS)

status: please proofread

Changes Made:

1. Made Intelligent Items explicitly artifact-only, therefore removing random generation rules.
2. Removed cursed items above caster level 6
3. Adjusted cursed item tables to account for removed items
4. Removed Artifacts that seemed too much trouble to adapt, which turned out to include all Major Artifacts.
5. Adapted powerful items as ‘new’ Minor Artifacts, upgrading and renaming as I went along.

Other Notes:

1. I only adapted ten items as 'new' Minor Artifacts to start with, pending opinions on what needed adapting.

Further changes via editing

1. Put most of the cursed items back in.
2. Indicated that most cursed items can't be built by known means.
3. Fixed various typos.
 

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Last edited:

MONSTERS

I'd like to get the monster list pruned, so I'm going to start chopping more from the existing lists as posted over last week.

I think this process ought to be very E6-strict and should remove more rather than less, as I think this is easiest and leads to the fewest inconsistencies. Unless anyone really disagrees, I'll cut everything on the summary lists I posted upthread, except for monsters with very trivial edits (namely material that refers to how a monster is affected by a non-E6 spell). In a few cases, I might "vague out" certain references rather than cut entirely. In any event, I'll note exactly what gets edited.

After that draconic weed out, we can see what's left and re-add a few monsters that "feel" appropriate for E6 but require more extensive edits and deal with each on a case-by-case basis.

I should be back up to speed on Wednesday, so I'll start then if I don't hear otherwise.

I hope that the following monsters stay in:

Ghost - Just drop malevolence, it is on a lengthy list that the ghost only gets three items from anyway.

Lycanthrope - The references to heal and break enchantment can be dropped.

Unicorn - Greater Teleport would have to be inlined or given its own special ability entry, or maybe some sort of lesser unicorn could be added.
 

Hello folks, nice project you have going on here. I noticed a couple odd bits of text that probably should be altered.

Classes II

* Paladin, under spells class feature, says "To prepare or cast a spell, a paladin must have a Wisdom score equal to at least 10 + the spell level." As they can only cast level 1 spells, this could reasonably be changed to "To prepare or cast a spell, a paladin must have a Wisdom score of least 11."

* Ranger has the same wording as the Paladin under their spells.

* Rogue mentions "If a rogue already has uncanny dodge from a different class she automatically gains improved uncanny dodge (see below) instead." Might want to cut the "(see below)" part and/or provide a reference to improved uncanny dodge somewhere (Barbarian?).

Keep up the good work!

-SC
 

Hello folks, nice project you have going on here. I noticed a couple odd bits of text that probably should be altered.
Thanks for pointing these out! I'll make sure the fixes get incorporated when I can have a sit down to do so. Or if you like you can simply re-upload the doc with the fixes you make and a note so folks know what to double check. Either way is fine.
 

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