Recent content by Tarin Greenflame

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    GMs: Issues with Improvising During Sessions?

    I mostly run D&D and Call of Cthulhu, and agree that ease of improvisation depends on the system as well as the published adventure, if applicable. For example, D&D's Red Hand of Doom presents lots of combat-related materials, but is so light on roleplaying/NPC resources that I struggled when...
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    GMs: Issues with Improvising During Sessions?

    While running a game session, what are your most frustrating issues relating to improvising or otherwise responding to unexpected things at the table? The sorts of issues that cause things like: * The play session stalls out * You get worried about maintaining a good play session * People get...
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    Main Difficulties in Hosting Local Games (GMs)?

    Thanks for the insight, Paul! I hadn't thought of ruling style as a major group dynamic, but I can definitely see that in past groups I've been in.
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    Main Difficulties in Hosting Local Games (GMs)?

    When looking for players as a GM, what are your most common or most frustrating issues? These can be barriers to starting a game, or what derails a running game. Feel free to comment with more info or standout stories, especially if some factors prevent games starting while others cause an...
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    Main Difficulties in Joining Local Games (Players)?

    When looking for a game as a player, what are your most common or most frustrating issues? These can be barriers to joining a game, or what derails a running game. Feel free to comment with other problems or standout stories of difficulties, especially if some factors prevent you from joining a...
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    Vorpal and Sharpness reborn

    That is definetly another good option as well.
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    Vorpal and Sharpness reborn

    Incorrect. Burst weapons deal their normal additional d6 damage per hit, with extra d10 damage on a critical. Read flaming, icy, or shocking burst weapons on the first sentence of their description. "A x burst weapon functions as a y weapon that also explodes with z upon striking a succesful...
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    Vorpal and Sharpness reborn

    Well, like I said, if you feel this version's enhancement is too powerful, restrict the death save to only creatures that rely on heads, and to those who are only 1 size category larger than the wielder of the vorpal weapon, unless special cases permit for creatures larger than one size category...
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    Vorpal and Sharpness reborn

    Yeah I guess it is a little hard to understand. My first paragraph I messed up on. Lemme rephrase a few things: Summary: Since the difference in sharpness and vorpal enhancement, is, imo, 2 steps, sharpness must be +3 if vorpal is +5. Otherwise, with sharpness as +4, vorpal would have to be +6...
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    Vorpal and Sharpness reborn

    Um...that's what I was saying. Sharpness should, if anything, be dropped to +3...from +4...heh. Never said lower vorpal.
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    Vorpal and Sharpness reborn

    Might venture to say make sharpness +3...seeing as how it only works on crits, and vorpal is, imo, 2 steps up (2 more dmg die on crit and nasty death sv), unless you would consider X2 damage die on a crit and a steep fort save or die as a +1 enhancement...in which case you could make vorpal +6...
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    The Genius of D&D

    Ya guys missed the point that I was making. Even with high hp, you can still threaten PCs in certain situations with the current rules, through a little bending. It's still supported, however. I am most DEFINETLY NOT saying that high lv PCs should feel threatened by a single peon; that is a...
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    The Genius of D&D

    Well, with the coup de gras rule, you can actually make hostage situations and such actually threatening, even at higher levels. Just say that in the cornered by crossbowmen case, all of their hits will be CDGs, and the player will be flat footed since all of the crossbowmen have refocused or...
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    [ART] Obsidian Champion

    That's some extreme photoshop skill...or corell...whatever program is used :D The flames in some of the pics look *very* realistic. Great lighting too, though sometimes it might be slightly overdone.
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    I hear Rangers suck. Is this true?

    Um, just wanted to bring this up...can't you quick draw as many times as you want per round? Thus drawing two weapons in the same round for TWF would have no such penalty, nor would throwing weapons using multiple attacks (you would need quickdraw to throw daggers/throwing axes/shuriken etc...
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