Recent content by Tellerian Hawke

  1. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    DM HOUSEKEEPING: The party arrived at the hilltop, overlooking the valley, on Goodmonth 22, CY964, around 5:00 pm in the afternoon. If I remember correctly, the party spent the night in the camp of the regional chieftain, Changu Tokwan, and set out for the pyramid the next morning at sun-up...
  2. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Respen's Dispel Magic Check = 1d20+10 (Which is the max it can be as a base 3rd level Dispel.) Minimum result = 11, Maximum result = 30. DC for 15th level magic (such as the Acid Fog) = 26. So Respen needs a 16 on the die; the Acid Fog is very resistant. Respen also knows that even a successful...
  3. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    I mentioned this on the Discord chat: There is a large area that you are currently exploring which is essentially a maze. In a tabletop, real-time session, it would take a long time to explore. On a play-by-post session like ours, it could stretch on for a veritable eternity. Therefore, I am...
  4. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Travis says, "Lathir already mentioned that the lichen is naturally occurring. It's very cold and damp down here, which is the perfect environment for it to grow. The reason there's no lichen in the first tunnel is probably because of that acid spell."
  5. Tellerian Hawke

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Sorry, my bad. Yes, continue climbing.
  6. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Sorry, I should have made it clear that I wanted more player responses. But also, I realize that Christmas & New Year's threw a wrench into everyone's schedule, especially if you had to travel. So, now that we're on the other side of all of that, I will make another DM post sometime tomorrow...
  7. Tellerian Hawke

    GMs now have MOD powers over their own games (aka "Why are all my posts yellow?")

    Is there any possibility of regaining this ability on the XenForo platform? I miss being able to edit player posts in my own campaign threads.
  8. Tellerian Hawke

    Some Stories Are True

    Both Wrenn and Maka will use Camouflage and Night Vision tasks to approach. Maka, as mentioned before, takes point. Both Maka and Wrenn will attempt to move as quietly as possible.
  9. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Posting on behalf of Lathir. Lathir answers, "It's not a spell; I am old, and I have seen so much dweomercraft, that I can often recognize spell effects on sight. Thus, I won't know what's behind the last door until it's been opened, however, I can tell you that it's very likely that the door...
  10. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Lathir said: Lathir will convey any pertinent information he finds. OOC: Your minimum roll is far and above the result needed to know all of this information. That vapor is definitely an Acid Fog spell, which is extremely dangerous upon close exposure. Given that the normal version of the...
  11. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Tam closes the door to the vapor-filled hallway, and opens the adjacent door. There is a dark, unlit hallway, except for being covered in dimly-glowing lichen which looks like natural growth, which runs 60 feet forwards, then turns left (north) into unseen territory. TAM: Do you want to...
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    Map-Zoom-001.png

  13. Tellerian Hawke

    THE HEROES OF DYVERS CHAPTER 7: CLARE'S ERRAND

    Given the slow nature of Play-By-Post games, I am instituting a new rule: After a post is made, by the GM or a given player, and a reply from one or more party members is expected, a timer will start. Every day without a response will be counted as 1 round (6 seconds); after 3 rounds (3...
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