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Tessarael's latest activity
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
I agree. Magic item pricing is difficult. The other problem with making magic items expensive is that if they find such items, they can...
Friday at 7:59 AM
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
Regarding issues with 5E D&D magic item prices, I recommend to take a look at the thread below, in particular the PDF linked in the...
Friday at 6:39 AM
Tessarael
reacted to
Lanefan's post
in the thread
D&D General
Design issues with 5e
with
Like
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A functional magic item economy and price list would help immensely here. 5e punted on this one. By 'functional', I mean rooted in the...
Friday at 6:35 AM
Tessarael
reacted to
500 Toads's post
in the thread
D&D General
Design issues with 5e
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Like
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PF2e goes hard in this direction of high-level adventurer-relevant commerce, using a combination of levels, rarity and access. Items...
Friday at 12:14 AM
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
You are correct, as they cannot sheathe a weapon as a free object interaction to cast the Shield spell as a reaction. But there are very...
Thursday at 9:17 PM
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
The A5E Stronghold rules are pretty good in my opinion. That's where we have been funneling spare money, to get the +1 ability score...
Thursday at 5:20 PM
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
A5E has spells, maneuvers, and knacks. It works fairly well, though knacks are class-specific.
Mar 11, 2026
Tessarael
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
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Yes. One cleave like attack would be sufficient. Different ways to access the same maneuver. 5e also has what I regard as problematic...
Mar 11, 2026
Tessarael
reacted to
Minigiant's post
in the thread
D&D General
Design issues with 5e
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Like
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You can do that with a Universal Maneuver system. "I hit the goblin and Cleave his buddy." The problem is when you fight it and...
Mar 11, 2026
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
I'd argue that one of the key things that makes certain spells and combat maneuvers iconic is that they have a one or two word name that...
Mar 11, 2026
Tessarael
reacted to
UngeheuerLich's post
in the thread
D&D General
Design issues with 5e
with
Like
.
It was an issue for me. I really did not like this. I still think printing 10 variations of attack for 3dx damage, push 1 was a waste...
Mar 11, 2026
Tessarael
reacted to
jmartkdr2's post
in the thread
D&D 5E (2024)
Does Innate Sorcery grant True Strike advantage?
with
Like
.
I would say yes; it's an attack roll that you're rolling because of the spell, and the spell specifically affects the attack roll. If...
Mar 11, 2026
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
There are distinct bumps in character effectiveness in 5E at level 5 in particular. While that was present in 3E and earlier editions...
Mar 11, 2026
Tessarael
reacted to
Corinnguard's post
in the thread
D&D General
Design issues with 5e
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Like
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After googling up the definition for Bounded Accuracy, I do understand it better than I did previously. RPGs like D&D require more than...
Mar 11, 2026
Tessarael
replied to the thread
D&D General
Design issues with 5e
.
5E and 5.5E D&D don't allow the Dexterity maximum bonus to AC to be increased significantly for bounded accuracy reasons. You're limited...
Mar 11, 2026
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