Nothing wrong with having a gritty set of optional rules. Massive damage, Healing Word as touch rather than ranged, etc. Likewise, it is good to have a heroic set of optional rules with healing potions on bonus actions, 5E 2024 style healing spells, etc. The two are not necessarily exclusive...
At least from my perspective, the question is whether it is worth using an action to quaff a potion, when I could usually be more productive with using the action for a more significant offensive action. Drinking a potion also lacks dramatic impact. So in play in my experience, we usually only...
This is how the Psion and Psyknight work in Voidrunner's Codex. They are well designed. They don't do the rock/paper/scissors style psionic defenses and attacks, but otherwise it pretty much meets what you want in an A5E D&D context.
I much prefer Psion as a full caster. I understand why they followed the same spell progression mechanics as other spell casters, though I do find it a little frustrating that there's little difference in flavor there. I was expecting some specialties in psionic disciplines such as pyrokinesis...
I assume that you're referring to this PDF for Advanced Artificers?
https://www.drivethrurpg.com/en/product/459022/advanced-artificers
From the sample PDF, it looks very similar to the one on the A5E wiki:
Artificer | Level Up
Yes. The destinies vary significantly in how often they would be triggered to provide inspiration. The idea is good, but it doesn't seem that well-balanced. Handing out inspiration on a more consistent regular basis (e.g., long rest) avoids this problem.
We used Dexterity for initiative in...
I think one common house rule that gets applied by different groups is allowing a benefit like Inspiration for advantage on a roll or Parry to be used after the roll rather than before, if you would otherwise say fail a saving throw or be hit by a melee attack. (Parry doesn't state whether it is...
I would treat it the other way round. Inspiration should not be something that you are desperately holding onto in case you need it. Better if it refreshes once per long rest. And that way, it is not a game balance issue how often the destinies trigger inspiration.
And a significant problem...
Xeviat, I think if you made it a non-concentration non-spell class feature, then what you are proposing would make more sense. With the scaling by class level, not character level.