One possible nuance on this is to make scrolls language specific. So you either need to be fluent in the language, or use a spell like Comprehend Languages to utilize the scroll. This gives the potential situation where a scroll might be more easily used by some of the non-spell casters in the...
From the Crystalpunk website, the Evolutionist class is available for free on this link:
It is basically a warrior class that gets augmentations/mutations/upgrades as it goes up in level.
The Soulshaper is a mystic sort of class with half spellcasting progression. Flavor-wise, it is somewhat...
Has anyone else looked at converting the two Crystalpunk classes over to A5E?
I have some suggestions for converting the Evolutionist and Soulshaper to A5E, per below.
Evolutionist suggestion: Hotwired archetype with Combat Maneuvers
Mechanically, the Evolutionist class' damage output looks...
Another good way to scale things is on the time scale. Time passes because little of much threat happens. Story time slows down when the big things happen, when the high level characters need to bring out the big guns.
Look at it like earth quakes or weather events. Lots of minor things at the...
Conflicts should scale with character level, so what to do with environmental challenges - scale them, or not, and when to scale them. But yes, I agree, challenges scaling directly vs. character level is classic for quite a few video game RPGs these days.
Adventures in other newer locations can and should at times have more difficult environments to survive in. It is the difference between the PCs surviving in the desert at low levels, and the City of Brass in the Plane of Fire at high levels. Both are fun and level appropriate. It is also good...
My suggestion would be for the players to pre-specify which ability they intend to use by default with a skill, and write the corresponding total down on their character sheet. Silly stuff should be disallowed, but obvious combinations like Strength modifier + Intimidate for example should be...
If could be reworded with errata as: Heritage traits that are specific to your physical form are not usable while wild-shaped, if the form you are in is not physically capable of doing so. For example, a Dragonborn's Draconic Wings gift with flight speed of 30' cannot be used in a beast or plant...
Yes. That is a good way to interpret it.
I do think that they missed the rule of cool on this one. I like the idea of a Dragonborn Druid wild-shaping into a Giant Toad and breathing fire on their opponents. :)
Mind Over Body as a bonus action for 2 exertion provides temporary hit points equal to their martial art die + Adept level.
Catch Your Breath is the Adamant Mountain maneuver as a bonus action for 2 exertion to regain d6 + proficiency bonus + Constitution modifier (minimum 0) hit points. Mind...
On page 172 of LUA5E, it states "You can’t utilize any features gained from your heritage or heritage gift while in a wild shape."
Does this mean, for example, that a Dwarf's Tough train of +1 HP/level does not apply while wild shaped? I assume that your HP should not change.
Does a Gnome...
Responding to an old thread on Druids wild shaping:
Berserker's Rugged Defense should be usable in Wild Shape.
However, I wouldn't as a DM allow the Skinchanger's Dire Shape AC Wisdom modifier bonus to stack with that, as it could be quite over-powered. You would get the best of either Rugged...
AC 12 Light armor + Strength modifier should be on par with AC 10 + Dexterity modifier + Wisdom modifier, particularly once you have access to magical armor. For a point buy character that maximizes defense, the unarmored Adept can have AC 16 at 1st level with Dexterity 16 and Wisdom 16, vs. AC...