Yes, I assume so. There's no specific rules added for additional exertion points that Fighter or Psyknight get that specifies that they're only recovered on a long rest.
That does make sense regarding their exertion pool. Divorce it from the spell slots. It is still good, as they get a whole...
A possible problem here is the assumption that 1 spell slot level = 2 exertion points. This works at lower levels, but at high levels it means either that they have too few spell slots if you use exertion instead, or they end up with too much exertion - if they were to channel all those spell...
The proposal that I made along these lines avoids buffing Herald. But it is more fiddly, as the exertion cost for spell slots does change as Herald levels up.
Another approach that I would be tempted to adopt is moving all spell casters to a short rest refresh mechanic, and for half-casters like Herald this can equate to an 2x proficiency bonus per short rest exertion mechanic if you fudge the numbers appropriately:
For spell levels 1 through 5, you...
That doesn't work, unfortunately. With the approach that you're suggesting, when they level dip into Fighter, they still get the additional proficiency bonus exertion points (i.e., 2x proficiency bonus in total), which has a similar problem to before, just not as bad.
You have to give the...
It should be a short rest, if you don't want Herald/Fighter-dip issues. I am wondering if it makes sense to have the efficiency of conversion from exertion to spell slots vary with Herald level.
Something like this initially:
Instead of spell slots, Herald gets 2x proficiency bonus exertion...
The way we play it is as follows: If you have Darkvision, you can see stuff within that radius. If you don't have Darkvision, you need a light source, else you are effectively blinded. The difference vs. the rules as written is that we are not applying the disadvantage on Wisdom (Perception)...
Another one, probably playing it this way by mistake ... In darkness, within Darkvision range typically 60', no disadvantage on Wisdom (Perception) vision checks, and skipping the -5 penalty on passive Perception. I am sure this is a mistake by the rules-as-written, but I don't recall our DMs...
There are plenty of things that were ghastly about 1E. Level drain. Imbalance between classes, including poor implementation of multi-classing. Non-Human level limits. Random rolling for ability scores and hit points leading to imbalance, players wanting to repeatedly reroll ability scores, etc...
My main point with the suggestion to switch Herald over to a purely exertion point mechanic was to avoid them getting a bunch of exertion points with a level dip into Fighter. If Herald still gets spell slots, it doesn't solve that problem.
The value of Dangerous Strikes depends heavily on your build. If you're stacking a bunch of extra non-dice damage modifiers, it's effectiveness can also depend on whether your virtual table top system supports it. Specifically, Fantasy Grounds does not do so out of the box, only doubling dice...
Correct. I missed that the exertion points are 2x spell slot level. Sorry about that. I will correct my post.
When we're playing, we do use our short rests, both to recover HP and for PCs such as martial types and Warlock to recover their class abilities on a short rest. Less of an issue for...
If you have a level in Fighter, you get 2x proficiency bonus exertion points per short rest.
Comparing vs. a level 8 Herald, a level 9 Herald does have two extra 3rd level spell slots, the equivalent of 2x 2x 3 = 12 exertion points per long rest. Given 2 short rests per long rest, that's the...
Given that you can make a ranged attack roll with disadvantage against an invisible creature or if you are blinded, it doesn't seem too unreasonable to permit it under certain circumstances. First, you need to know which 5'x5' square the target is in (assuming medium size), or a good guess as to...