One restriction that would be appropriate is that a scroll, or other magic item used in wild shape form by an A5E Druid would be restricted to range self or touch spell effects. That is in keeping with the standard restrictions for A5E Druid spell casting while in a wild shape form.
Part of my question alludes to the Seed Bomb enchantment being responsible for how the seeds can be thrown 60'. GPT4 reckons that a human could indeed throw a pine cone 60', but only 30' for a sunflower seed, and 15' for a tumbleweed seed. Those numbers seem reasonable as a rough guess of what...
The A5E Druid can cast spells in wild shape form, if the spell is range self or touch. The Seed Bomb spell has range touch, so can be cast in wild shape form. Having cast it, you have 4 seeds that can be thrown 60' one-at-a-time as an action. So which Druid wild shape forms can actually throw...
Nothing wrong with having a gritty set of optional rules. Massive damage, Healing Word as touch rather than ranged, etc. Likewise, it is good to have a heroic set of optional rules with healing potions on bonus actions, 5E 2024 style healing spells, etc. The two are not necessarily exclusive...
At least from my perspective, the question is whether it is worth using an action to quaff a potion, when I could usually be more productive with using the action for a more significant offensive action. Drinking a potion also lacks dramatic impact. So in play in my experience, we usually only...
This is how the Psion and Psyknight work in Voidrunner's Codex. They are well designed. They don't do the rock/paper/scissors style psionic defenses and attacks, but otherwise it pretty much meets what you want in an A5E D&D context.
I much prefer Psion as a full caster. I understand why they followed the same spell progression mechanics as other spell casters, though I do find it a little frustrating that there's little difference in flavor there. I was expecting some specialties in psionic disciplines such as pyrokinesis...
I assume that you're referring to this PDF for Advanced Artificers?
https://www.drivethrurpg.com/en/product/459022/advanced-artificers
From the sample PDF, it looks very similar to the one on the A5E wiki:
Artificer | Level Up
Yes. The destinies vary significantly in how often they would be triggered to provide inspiration. The idea is good, but it doesn't seem that well-balanced. Handing out inspiration on a more consistent regular basis (e.g., long rest) avoids this problem.
We used Dexterity for initiative in...