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  1. Tessarael

    Level Up (A5E) What are your common house rules?

    Nothing wrong with having a gritty set of optional rules. Massive damage, Healing Word as touch rather than ranged, etc. Likewise, it is good to have a heroic set of optional rules with healing potions on bonus actions, 5E 2024 style healing spells, etc. The two are not necessarily exclusive...
  2. Tessarael

    Level Up (A5E) Level Up: Advanced 5E Post-Mortem

    It is a good idea to take a break. Being DM can be really tough, even if things go relatively well for the most part.
  3. Tessarael

    D&D (2024) Magic Secrets: Best Necromancy Spell With Dis. On the Save.

    I agree with Contagion. Cause Fear, particularly if cast at a higher spell level, could also be quite useful in certain circumstances.
  4. Tessarael

    Level Up (A5E) What are your common house rules?

    At least from my perspective, the question is whether it is worth using an action to quaff a potion, when I could usually be more productive with using the action for a more significant offensive action. Drinking a potion also lacks dramatic impact. So in play in my experience, we usually only...
  5. Tessarael

    Level Up (A5E) Psychic Warrior Combat Tradition

    Combat maneuvers are on the A5E wiki here: https://a5e.tools/combat-maneuvers
  6. Tessarael

    D&D (2024) Psionics: What Do You Want?

    This is how the Psion and Psyknight work in Voidrunner's Codex. They are well designed. They don't do the rock/paper/scissors style psionic defenses and attacks, but otherwise it pretty much meets what you want in an A5E D&D context.
  7. Tessarael

    D&D (2024) Psionics: What Do You Want?

    I much prefer Psion as a full caster. I understand why they followed the same spell progression mechanics as other spell casters, though I do find it a little frustrating that there's little difference in flavor there. I was expecting some specialties in psionic disciplines such as pyrokinesis...
  8. Tessarael

    Level Up (A5E) What are your common house rules?

    This is a good thing. It provides the opportunity for materials to be improved, extended, and changed as needed.
  9. Tessarael

    Level Up (A5E) What are your common house rules?

    I assume that you're referring to this PDF for Advanced Artificers? https://www.drivethrurpg.com/en/product/459022/advanced-artificers From the sample PDF, it looks very similar to the one on the A5E wiki: Artificer | Level Up
  10. Tessarael

    Level Up (A5E) What are your common house rules?

    Yes. The destinies vary significantly in how often they would be triggered to provide inspiration. The idea is good, but it doesn't seem that well-balanced. Handing out inspiration on a more consistent regular basis (e.g., long rest) avoids this problem. We used Dexterity for initiative in...
  11. Tessarael

    Level Up (A5E) Crystalpunk classes in A5E

    I agree. The Evolutionist is fine combat-wise. And I agree regarding boosting utility non-combat capabilities around those levels.
  12. Tessarael

    Level Up (A5E) What are your common house rules?

    Yes. I would allow the Human Intrepid expertise die to be used after the roll too, for the same reason.
  13. Tessarael

    Level Up (A5E) What are your common house rules?

    I think one common house rule that gets applied by different groups is allowing a benefit like Inspiration for advantage on a roll or Parry to be used after the roll rather than before, if you would otherwise say fail a saving throw or be hit by a melee attack. (Parry doesn't state whether it is...
  14. Tessarael

    Level Up (A5E) What are your common house rules?

    I would treat it the other way round. Inspiration should not be something that you are desperately holding onto in case you need it. Better if it refreshes once per long rest. And that way, it is not a game balance issue how often the destinies trigger inspiration. And a significant problem...
  15. Tessarael

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    Xeviat, I think if you made it a non-concentration non-spell class feature, then what you are proposing would make more sense. With the scaling by class level, not character level.
  16. Tessarael

    Level Up (A5E) What are your common house rules?

    We do use healing potions mid/late-battle, when someone has gone down (giving it to them) or is about to, at which point the action is worth it. But agreed, allowing it as a bonus action does step on some existing features.
  17. Tessarael

    Level Up (A5E) What are your common house rules?

    I'd argue that the Rapid Drink maneuver is a suboptimal choice vs. other maneuver options, except if/when potions are abundant.
  18. Tessarael

    Level Up (A5E) What are your common house rules?

    I do think that bonus action potions is a good house rule. It infringes on a few class features, but encourages use of potions, which otherwise are often not worth the action needed to activate them; or at least result in that character spending a turn drinking a potion which is rather boring...
  19. Tessarael

    D&D (2024) Hunter's Mark, Hex, and the illusive balance

    I think nerfing the damage to once/turn for the 1st level spell slot is a mistake from a damage output balance perspective. At least for a single-classed Warlock build that I have played through from character level 1 to 9, Hex works fine as is. I agree that the concentration mechanic is a...
  20. Tessarael

    Level Up (A5E) What are your common house rules?

    Sorry, you are correct. My mistake when typing it up. Thank you for spotting that.
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